On Fri, Jan 20, 2017, 5:15 PM Christopher Evans
wrote:
The idea wasn't really to render anything, but to send multiple headless
mayas 'tasks', do many people use these render management solutions to do
something like batch export 4000 fbx files from 3000 maya files? I thought
they were always ver
The idea wasn't really to render anything, but to send multiple headless
mayas 'tasks', do many people use these render management solutions to do
something like batch export 4000 fbx files from 3000 maya files? I thought
they were always very specific to rendering.
I did try using pipe before, bu
On Fri, Jan 20, 2017 at 10:34 AM Christopher Evans
wrote:
> https://github.com/chrisevans3d/mayaTaskServer
>
> It's on github here, I am no master of python, I have written one of these
> at a previous company, but I used RPYC for distributed computing and a
> 'task finished' signal coupled with
https://github.com/chrisevans3d/mayaTaskServer
It's on github here, I am no master of python, I have written one of these
at a previous company, but I used RPYC for distributed computing and a
'task finished' signal coupled with a timeout to know when something
crashed. I would now like to parse t
On Fri, Jan 20, 2017, 6:33 AM Tony Barbieri wrote:
> Previously I've used the communicate method on a Popen object to get the
> output and currently I am using QtCore.QProcess with the
> readyReadStandardOutput, readyReadStandardError signals to get the output
> to display in Qt widgets. I'm usin
Previously I've used the communicate method on a Popen object to get the
output and currently I am using QtCore.QProcess with the
readyReadStandardOutput, readyReadStandardError signals to get the output
to display in Qt widgets. I'm using QtCore.QProcess in a situation similar
to your's where I ha
Anyone have experience with getting feedback out of mayapy?
Something like this?
$ mayapy -c "import sys;sys.stdout.write('Hello world!')"
Hello world!
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What kind of difficulty are you having? Could you be more specific about
the problem? How are you attempting to capture stdout currently?
Justin
On Thu, Jan 19, 2017, 5:29 PM Christopher Evans
wrote:
> I am making a freely available maya task server. If you'd like to help
> lemme know. Basicall
I am making a freely available maya task server. If you'd like to help
lemme know. Basically you send it maya files and tasks to run on them, like
batching animations to FBX, validating files, publishing files, etc.
Anyway, I have been having a difficult time getting the stdout of a mayapy
launche