Hi,
ive been playing with the Maya Python API, more specifically with the
classes MPxLocatorNode and MPxDrawOverride which defines how a node renders
in screen.
I ve come to a point where i have a basic HUD running in Maya GUI and when
playblasting it works correctly. This is just a custom node
i did search,
and there is no solution for this in the replies
I think the only way to have HUDs in the playblast if you want to run it in
a farn node is to instantiate the Maya GUI exe and run the script that
opens the file and performs the playblast.
There is no answer to how to do a
Have a search on this mailing list, there's been a few topics on this
before.
On Tue, 25 Jun 2019 at 11:05, Juan Cristóbal Quesada <
juan.cristobal...@gmail.com> wrote:
> Hi,
> is it possible to playblast in batch mode with all hud options and
> multiple different cameras?
>
> So far im getting
Hi,
is it possible to playblast in batch mode with all hud options and multiple
different cameras?
So far im getting a useless playblast mov file with black background, some
geometry moving, no huds and with no switching between cameras (it doesnt
update correclty even leaving the only camera i