The more I look at the situation more right you are!
thanks again
M
On Oct 13, 2005, at 3:03 PM, Bob Ippolito wrote:
> If you're looking for maximum performance, you're probably going to
> have to write some code in C or Objective-C that implements the
> texture loading. It may even be easier
If you're looking for maximum performance, you're probably going to
have to write some code in C or Objective-C that implements the
texture loading. It may even be easier because you can use the code
snippets that you've found.
-bob
On Oct 13, 2005, at 11:25 AM, michael ferraro wrote:
> T
Thanks, This is a excellent starting place,
I have been looking a the OpenGL mailing list and have found
a bit of discussion about how to achieve maximum performance
for movie playback, which involves the minimum (or no) format
conversions and allows for DMA transfers. When I have tried
to use Qu
On 11/10/05 3:18 pm, in article
[EMAIL PROTECTED], "Bob Ippolito"
<[EMAIL PROTECTED]> wrote:
>
> You have a "ldap.py" getting in the way of the real LDAP module you
> want to use.
Doh!
Thanks
--
[EMAIL PROTECTED]
U n d e r a c h i e v e r
___
Pyt