Marcin Komorowski wrote:
> > (...) since the only part of the Xcode tool chain I use for Python/
> > ObjC development is Interface Builder.
> >
>
> Hey Daniel,
>
> What do you than use for your Python/ObjC development on a Mac?
TextMate + Terminal + py2app. Oh wait, my name's not Daniel. Never
On May 16, 2006, at 17:43, Marcin Komorowski wrote:
>
> What do you than use for your Python/ObjC development on a Mac?
Honestly, I use BBEdit as the overall text editor and I test complex
Python non-GUI modules as 'stand-alone' modules using Komodo
Professional (great debugger) or if they a
On 16-May-06, at 10:42 PM, Zachery Bir wrote:
> On May 16, 2006, at 10:27 PM, Marcin Komorowski wrote:
>
>> What about PyOXIDE or just outright Eclipse?
>
> Never used either. I just don't work too well inside an IDE.
Hehe... I know what you mean. I have been using VIM for all of my
coding (a
I've had some success editing the custom build command in Xcode under the Project -> Edit Active TargetBuild Tool: /usr/bin/envArguments: python2.3 "$(SOURCE_ROOT)/setup.py" py2app --aliasThis gives me
python2.3 when I want to go that route. I usually don't need it to use python2.3 now that I've
On May 16, 2006, at 10:27 PM, Marcin Komorowski wrote:
> What about PyOXIDE or just outright Eclipse?
Never used either. I just don't work too well inside an IDE.
Zac
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What about PyOXIDE or just outright Eclipse?
Marcin
On 16-May-06, at 9:50 PM, Zachery Bir wrote:
> On May 16, 2006, at 8:43 PM, Marcin Komorowski wrote:
>
>>> (...) since the only part of the Xcode tool chain I use for Python/
>>> ObjC development is Interface Builder.
>>
>> Hey Daniel,
>>
>> Wha
On May 16, 2006, at 8:43 PM, Marcin Komorowski wrote:
>> (...) since the only part of the Xcode tool chain I use for Python/
>> ObjC development is Interface Builder.
>
> Hey Daniel,
>
> What do you than use for your Python/ObjC development on a Mac?
Can't speak for Daniel, but I do all my develo
Never mind... I was apparently too quick to hit the send button. I discovered Bob's article on the state of Universal Python and the note to make sure you install the Universal SDK. That fixes things.On 16-May-06, at 5:42 PM, Robert Brown wrote:I've installed the universal Python on my Macbook Pr
> (...) since the only part of the Xcode tool chain I use for Python/
> ObjC development is Interface Builder.
>
Hey Daniel,
What do you than use for your Python/ObjC development on a Mac?
Thanks,
Marcin
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Hello Chris,
> Ronald Oussoren wrote:
>> The best solution would be to teach SPE about application bundles,
>> but I don't know how hard that would be.
>
> I'm confused. Do you need to run PyObjC apps from within a bundle? Why
> not debug by running your scripts with pythonw, like we all do for
>
On May 16, 2006, at 16:00, Bill Janssen wrote:
>>> OK, I think I will read the FAQ cover-to-cover so to speak before
>>> asking another question :).
>>
>> Now _that's_ good Mac Python Community citizenship.
>
> Of course, it's a Wiki, so the next question is: Have you read it
> lately?
>
> Bil
I've installed the universal Python on my Macbook Pro... now I want to build either (preferably both) Numeric and Numpy. I tried "python setup.py build" but I get errors. It looks like all the standard C/++ includes aren't found, including stdio.h.Building a hello world program works fine. Any i
> > OK, I think I will read the FAQ cover-to-cover so to speak before
> > asking another question :).
>
> Now _that's_ good Mac Python Community citizenship.
Of course, it's a Wiki, so the next question is: Have you read it lately?
Bill
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Pythonmac-
On May 16, 2006, at 5:49, Marcin Komorowski wrote:
> Thanks Thorsten.
>
> OK, I think I will read the FAQ cover-to-cover so to speak before
> asking another question :).
Now _that's_ good Mac Python Community citizenship.
Nice to know some will actually read all that hard work of so many.
Than
On May 16, 2006, at 9:52, Christopher Barker wrote:
> Isn't there a way to tell XCode specifically what python you want
> it to
> use? I don't use XCode, so I have no idea.
Since my impression is the XCode 'philosophy' to design it as a tool
'shell' using scripting to leverage command-line
Ronald Oussoren wrote:
> The best solution would be to teach SPE about application bundles,
> but I don't know how hard that would be.
I'm confused. Do you need to run PyObjC apps from within a bundle? Why
not debug by running your scripts with pythonw, like we all do for
non-gui programs, wxP
Thorsten Kohnhorst wrote:
> Marcin Komorowski wrote:
>> how do I make XCode use python 2.4?
> I am not sure if it is the best and only solution, but I used the method
> described here:
>
> http://pythonmac.org/wiki/FAQ#head-30475a182e1542629d526567e3799ce8463517e6
but that sets user-wide enviro
Marcin Komorowski wrote:
> It could be argued that if there are version
> dependent scripts in OSX they really should use /usr/bin/python23 to
> ensure the correct version of the interpreter.
Yes, it could, and has, and it's a strong argument.
> However, I will
> agree, that it would not be
Thanks Thorsten.
OK, I think I will read the FAQ cover-to-cover so to speak before
asking another question :).
Cheers,
Marcin
On 16-May-06, at 5:04 AM, Thorsten Kohnhorst wrote:
> Marcin Komorowski wrote:
>> Daniel, I did let the installer put python 2.4 binaries in /usr/
>> local/ bin and I
don bright wrote:
>I'm trying to detect when a process starts/stops. I'm
>contemplating this excellent example from Apple,
>'observing process lifetimes without polling'
>
>http://developer.apple.com/technotes/tn/tn2050.html
>
>However, it uses a function called
>InstallApplicationEventHandler. I
Marcin Komorowski wrote:
> Daniel, I did let the installer put python 2.4 binaries in /usr/local/
> bin and I can change the path in my shell strartup script to pull in
> the 2.4 binary, but how do I make XCode use python 2.4?
I am not sure if it is the best and only solution, but I used the met
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