> IMHO this is the more important one for software that doesn't build
> out of the box, binary packages are nice to have but it should be
> possible to rebuild those without reinventing the wheel every time.
>
> What I'd like to see is a collection of binary packages that are
> created from a
On 9 Jan, 2007, at 12:04, Daniel Lord wrote:
Ronald,
Yes I will. You raise a very good point about reproducibility.
I'll build a binary distro for those who want to keep it simple.
But I will also include an archive containing instruction, shell
scripts, env vars, and steps required to 'curl'
Ronald,
Yes I will. You raise a very good point about reproducibility.
I'll build a binary distro for those who want to keep it simple.
But I will also include an archive containing instruction, shell
scripts, env vars, and steps required to 'curl' the source and build
it from scratch.
It requi
On 7 Jan, 2007, at 0:42, Daniel Lord wrote:
Then I'll package it up for distribution.
If you do that please also post patches and/or instructions on how to
build the software.
I don't want a second pyOpenGL: there is a for that package on
pythonmac.org but nobody has a clue about how t