>> Anyone know how to add artwork to a file??
>
>
> I just did something like this myself a few days ago. :) A quick
> snippet from my script:
>
> iTunes = app('iTunes')
> artworksForTrack = iTunes.current_track.artworks.get()
> artwork = artworksForTrack[0].get()
> dataString = artwork.data.get().
Anyone know how to add artwork to a file??
I just did something like this myself a few days ago. :) A quick
snippet from my script:
iTunes = app('iTunes')
artworksForTrack = iTunes.current_track.artworks.get()
artwork = artworksForTrack[0].get()
dataString = artwork.data.get().data
# Assume
Anyone know how to add artwork to a file??
I just did something like this myself a few days ago. :) A quick
snippet from my script:
iTunes = app('iTunes')
artworksForTrack = iTunes.current_track.artworks.get()
artwork = artworksForTrack[0].get()
dataString = artwork.data.get().data
# Assume
Am 2008-03-04 um 02:10 schrieb has:
>> Is there any reason why the appscript docs aren't available online?
> The Ruby docs have been up awhile, but the Python and ObjC versions
> are still to do. As with most OSS projects: lack of time/motivation/
> manpower and/or plain laziness - take your pick.
Thanks for the bugreport. I've fixed this on the trunk (in revision 70).
Ronald
On 4 Mar, 2008, at 9:26, brinick.simmons wrote:
Hello,
I'm using py2app for my project and have come across what appears to
my newbie eyes
to be a typo in version 0.3.6, but also in the trunk:
http://svn.pytho
Hello,
I'm using py2app for my project and have come across what appears to
my newbie eyes
to be a typo in version 0.3.6, but also in the trunk:
http://svn.pythonmac.org/py2app/py2app/trunk/py2app/build_app.py
In initialize_plist I found:
if not os.path.exists(iconfile):
rai
Hi everyone. Recent first time mac owner here. Tho long time unix
developer... I have been successfully using apple's iTunes windows SDK
for a while to do neat stuff with my playlists, and would really like to
do the same on my new mac. I spent a few days scouring the net for all
information i