Hello,
I'm looking into the possibility of writing a cross platform wxPython
app for Windows and Mac. Mac support comes first but I will need to
support Windows too.
I found this message from way back...
http://mail.python.org/pipermail/image-sig/2002-October/002017.html
In it, Jack Jansen m
The more I look at the situation more right you are!
thanks again
M
On Oct 13, 2005, at 3:03 PM, Bob Ippolito wrote:
> If you're looking for maximum performance, you're probably going to
> have to write some code in C or Objective-C that implements the
> texture loading. It may even be easier
If you're looking for maximum performance, you're probably going to
have to write some code in C or Objective-C that implements the
texture loading. It may even be easier because you can use the code
snippets that you've found.
-bob
On Oct 13, 2005, at 11:25 AM, michael ferraro wrote:
> T
Thanks, This is a excellent starting place,
I have been looking a the OpenGL mailing list and have found
a bit of discussion about how to achieve maximum performance
for movie playback, which involves the minimum (or no) format
conversions and allows for DMA transfers. When I have tried
to use Qu
I have some code that worked once upon a time (Mac OS X 10.2, I think)
to do just that. It may be a decent place to start:
http://visionegg.org/cgi-bin/viewcvs.cgi/trunk/visionegg/src/QuickTime.py?rev=1280&view=markup
http://visionegg.org/cgi-bin/viewcvs.cgi/trunk/visionegg/swig_src/gl_qt.c?rev=
Hello
I was about to start some development using PyOpenGL to
load textures from a Quicktime movie and was wondering
if there have been any recent developments on the Quicktime
module or should I use the existing Carbon.Qt and Carbon
Quicktime modules include with Python 2.4.1 for Macos 10.4
Tha