I discover the scientific package written in python, Veusz in macupdate
http://www.macupdate.com/info.php/id/21029
The package is very interressant in oneself but, moreover, it installs
a fully operational version of Pyqt in MacPython 2.4.1
"The installer installs Veusz 0.9 and the required PyQ
Shees, how lame can one get. It is not that hard to use py2ap or
even macho_standalone
to create an application bundle that doesn't need to place files all
over the place.
Don't install this package, it will replace files in /Library/
Frameworks/Python.framework.
Ronald
On 16-mrt-2006, at
On 16-mrt-2006, at 12:43, Ronald Oussoren wrote:
> Shees, how lame can one get. It is not that hard to use py2ap or
> even macho_standalone
> to create an application bundle that doesn't need to place files all
> over the place.
>
> Don't install this package, it will replace files in /Library/
I have an application I'd like to have located on a USB stick, and be
able to run in a self-contained manner on any PC it's connected to,
whether running OS X or Windows. Can I use py2app to help create
this stand-alone distribution?
Or, could I count on Python always being installed on any OS X
Forgot to respond to list in my reply:
On 3/16/06, Stewart Midwinter <[EMAIL PROTECTED]> wrote:
> I have an application I'd like to have located on a USB stick, and be
> able to run in a self-contained manner on any PC it's connected to,
> whether running OS X or Windows. Can I use py2app to hel
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I've been having a beast of a time trying to build PyOpenGL on Mac
recently. My last successful build was 2.0.1.09, and currently I
can't even repeat that.
If I remember correctly, I had to switch to gcc-3.3 to get that build
to work. Currently,
On Mar 16, 2006, at 8:58 AM, Dethe Elza wrote:
> Forgot to respond to list in my reply:
>
> On 3/16/06, Stewart Midwinter <[EMAIL PROTECTED]> wrote:
>> I have an application I'd like to have located on a USB stick, and be
>> able to run in a self-contained manner on any PC it's connected to,
>> w
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On Mar 16, 2006, at 9:53 AM, Graham Cummins wrote:
>
> I've been having a beast of a time trying to build PyOpenGL on Mac
> recently. My last successful build was 2.0.1.09, and currently I
> can't even
Can anyone tell me how to get Python 2.4.1 to support gdbm short of
building it from source? Any hints will be greatly appreciated.
Jim
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On Mar 16, 2006, at 6:43 PM, James Reese wrote:
> Can anyone tell me how to get Python 2.4.1 to support gdbm short of
> building it from source? Any hints will be greatly appreciated.
If you want gdbm you will have to build from source (either extract
the gdbmmodule.c, write a setup.py for it,
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