Has anyone taken a shot at wrapping CoreGraphics for Universal Python?
I know Apple's CG bindings invent new, undocumented APIs for dealing
with the underlying libraries, but I don't have any experience
wrapping libraries with Python, and since CoreGraphics isn't Cocoa,
it's not a simple ope
Zachery Bir wrote:
> Has anyone taken a shot at wrapping CoreGraphics for Universal Python?
>
> I know Apple's CG bindings invent new, undocumented APIs for dealing
> with the underlying libraries, but I don't have any experience
> wrapping libraries with Python, and since CoreGraphics isn't C