Hello all,
I hope this is the right place to ask such a question:
I'm building a Python-Cocoa app in XCode 3, and it all works
wonderfully except that I use the appscript module... And XCode
doesn't include the module in the build.
so, 2 things:
- I was wondering if there is a way to make it
hi steve,
sorry i can't help with your questions...
but do you have a good starting point for python-cocoa with leopard?
the apple tutorial is out of date and not working anymore :-(.
best regards
jörg
Am 27.05.2008 um 16:10 schrieb Steve Pike:
Hello all,
I hope this is the right place to as
On Tuesday, May 27, 2008, at 07:42AM, "Steve Pike" <[EMAIL PROTECTED]> wrote:
>Hello all,
>I hope this is the right place to ask such a question:
>I'm building a Python-Cocoa app in XCode 3, and it all works
>wonderfully except that I use the appscript module... And XCode
>doesn't include the
I'm new with python/pygame, i found it very nice.
But i got a problem to create a bundle mac application
I try several options but each build fail with pygame/py2app, event
the alien sample setup.py...
It fail during graphing a pygame file, here's the last lines in the
console :
My confi
Hey Steve,
I hope this is the right place to ask such a question:
you might be better off posting that question to pyobjc-devel (http://pyobjc.sourceforge.net
).
I'm building a Python-Cocoa app in XCode 3, and it all works
wonderfully except that I use the appscript module... And XCode
Daniel Lord wrote:
On Tuesday, May 27, 2008, at 07:42AM, "Steve Pike" <[EMAIL PROTECTED]
> wrote:
Hello all,
I hope this is the right place to ask such a question:
I'm building a Python-Cocoa app in XCode 3, and it all works
wonderfully except that I use the appscript module... And XCode
doesn'
On May 27, 2008, at 14:01 PM, Orestis Markou wrote:
Hey Steve,
I hope this is the right place to ask such a question:
FYI, Bill B replied on the Xcode list with pretty much the same
advice I gave for those of you who want to know:
-- Forwarded message --
From: Bill Bum
On May 27, 2008, at 14:01 PM, Orestis Markou wrote:
XCode by default will use the system supplied python. I think if you
want to use external modules you have to include them directly in
your project. Pyobjc-devel users will know more.
I sent Steve to the Xcode group for a reason:
There