[Pythonmac-SIG] Python-Cocoa with XCode 3 - external modules

2008-05-27 Thread Steve Pike
Hello all, I hope this is the right place to ask such a question: I'm building a Python-Cocoa app in XCode 3, and it all works wonderfully except that I use the appscript module... And XCode doesn't include the module in the build. so, 2 things: - I was wondering if there is a way to make it

Re: [Pythonmac-SIG] Python-Cocoa with XCode 3 - external modules

2008-05-27 Thread Jörg Birkhold
hi steve, sorry i can't help with your questions... but do you have a good starting point for python-cocoa with leopard? the apple tutorial is out of date and not working anymore :-(. best regards jörg Am 27.05.2008 um 16:10 schrieb Steve Pike: Hello all, I hope this is the right place to as

Re: [Pythonmac-SIG] Python-Cocoa with XCode 3 - external modules

2008-05-27 Thread Daniel Lord
On Tuesday, May 27, 2008, at 07:42AM, "Steve Pike" <[EMAIL PROTECTED]> wrote: >Hello all, >I hope this is the right place to ask such a question: >I'm building a Python-Cocoa app in XCode 3, and it all works >wonderfully except that I use the appscript module... And XCode >doesn't include the

[Pythonmac-SIG] Troubles with pygame and py2app

2008-05-27 Thread Pierre-Alain Dorange
I'm new with python/pygame, i found it very nice. But i got a problem to create a bundle mac application I try several options but each build fail with pygame/py2app, event the alien sample setup.py... It fail during graphing a pygame file, here's the last lines in the console : My confi

Re: [Pythonmac-SIG] Python-Cocoa with XCode 3 - external modules

2008-05-27 Thread Orestis Markou
Hey Steve, I hope this is the right place to ask such a question: you might be better off posting that question to pyobjc-devel (http://pyobjc.sourceforge.net ). I'm building a Python-Cocoa app in XCode 3, and it all works wonderfully except that I use the appscript module... And XCode

Re: [Pythonmac-SIG] Python-Cocoa with XCode 3 - external modules

2008-05-27 Thread has
Daniel Lord wrote: On Tuesday, May 27, 2008, at 07:42AM, "Steve Pike" <[EMAIL PROTECTED] > wrote: Hello all, I hope this is the right place to ask such a question: I'm building a Python-Cocoa app in XCode 3, and it all works wonderfully except that I use the appscript module... And XCode doesn'

Re: [Pythonmac-SIG] Python-Cocoa with XCode 3 - external modules (Cross posting a reply)

2008-05-27 Thread Daniel Lord
On May 27, 2008, at 14:01 PM, Orestis Markou wrote: Hey Steve, I hope this is the right place to ask such a question: FYI, Bill B replied on the Xcode list with pretty much the same advice I gave for those of you who want to know: -- Forwarded message -- From: Bill Bum

Re: [Pythonmac-SIG] Python-Cocoa with XCode 3 - external modules

2008-05-27 Thread Daniel Lord
On May 27, 2008, at 14:01 PM, Orestis Markou wrote: XCode by default will use the system supplied python. I think if you want to use external modules you have to include them directly in your project. Pyobjc-devel users will know more. I sent Steve to the Xcode group for a reason: There