-dynload/
This also did not work.
Cheers,
Dav
On Thu, 26 Jul 2007 00:26:03 -0400, "Dav Clark" <[EMAIL PROTECTED]> said:
> I'll add to the below - on the Intel version, I have _only_ _imaging.so
> and _imagingtk.so. On my (working) PPC version, there are heaps of .so
&g
I'll add to the below - on the Intel version, I have _only_ _imaging.so
and _imagingtk.so. On my (working) PPC version, there are heaps of .so
libs in the lib-dynload dir.
Thanks,
DC
On Thu, 26 Jul 2007 00:16:54 -0400, "Dav Clark" <[EMAIL PROTECTED]> said:
> Hi there
s/lib/python2.3/lib-dynload/, I see both a
_imaging.so AND a PIL/_imaging.so (among other things).
I am using the system python2.3.
Is anyone successful with this configuration? Any help would be
appreciated!
Dav Clark
___
Pythonmac-SIG maillist -
~/lib. This directory
is listed in my LIBRARY_PATH.
Cheers,
Dav Clark
917-544-8408
On Jul 26, 2007, at 1:58 AM, Ronald Oussoren wrote:
> I haven't had time to look at your problem yet. Does the problem
> occur in a small application that just uses PIL to load a JPG image
>
ested.
It would be nice to have a smaller app size...
Dav Clark
917-544-8408
On Jul 26, 2007, at 1:58 AM, Ronald Oussoren wrote:
>
> On 26 Jul, 2007, at 6:42, Dav Clark wrote:
>
>> OK - last thing...
>>
>> I figured out that the missing .so files were (at least lar
I've seen a couple of posts now about difficulty using the system
python in Leopard. I wonder if anyone else has used the solution
offered by Phillip Eby here:
http://peak.telecommunity.com/DevCenter/EasyInstall#creating-a-virtual-python
Basically, this wraps your system (or any) python and
I sent this just to Craig, but figured I should probably send to the
group in retrospect - at least this way something'll be online in the
pythonmac-sig archives...
Below my signature is a sample script demonstrating a really minimal
use of pyobjc. This is meant to be run from the command
Andrew, I have
I will add that if you need pyobjc, I had weird problems with pyobjc
1.4 on leopard and a python.org framework build. Stuff just didn't
work (wasn't receiving messages from an external library for hardware
interface). I switched to the system python w/ objc 2.0 and
everyt
On Dec 15, 2008, at 7:50 AM, Conan C. Albrecht wrote:
It's easy to have two or three Python installations. They all sit
in different directories and don't mess with each other.
Not entirely true. For example, anything that compiles against python
with a bare "-framework Python" flag will
15, 2008, at 17:33, Christopher Barker wrote:
Dav Clark wrote:
It's easy to have two or three Python installations. They all
sit in different directories and don't mess with each other.
Not entirely true. For example, anything that compiles against
python with a bare "-frame
Reza,
Are you implying that you are able to build pyobjc 2.0 on python 2.5?
No one I know is able to do this... it would be exceedingly useful to
have instructions on how to do this. Even vague and cryptic hints
would be appreciated!
I posted a good while ago about this, and occasional
This is probably the best place to track the answer to your question:
http://projects.scipy.org/scipy/numpy/milestone/1.3.0
Once that's done, you should expect other projects to gain support
quickly.
Cheers,
Dav
On Dec 27, 2008, at 8:10 AM, DavidW wrote:
Hello all - seasons greetings!
Wo
On Jun 29, 2009, at 5:07 PM, Bill Janssen wrote:
I don't see any pygame downloads for 10.4, so I wouldn't try to use it
till I had some understanding of how to build it from scratch.
From Macintosh section on http://pygame.org/download.shtml
"These are packages for the python from python.org,
(I accidentally sent this just to arthamax)
Pygame is the most difficult package I've installed by hand on the
mac. I suspect the fink approach would be the easiest if you insist
on python 2.6 and it supports pygame all with binary packages. I use
MacPorts, which I've found to be more up-
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