22.10.2020 10:46, Stefan Reiter wrote:
On 10/21/20 5:17 PM, Vladimir Sementsov-Ogievskiy wrote:
21.10.2020 17:44, Stefan Reiter wrote:
sectors_per_chunk is a 64 bit integer, but the calculation is done in 32
bits, leading to an overflow for coarse bitmap granularities.
If that results in the
On 10/21/20 5:17 PM, Vladimir Sementsov-Ogievskiy wrote:
21.10.2020 17:44, Stefan Reiter wrote:
sectors_per_chunk is a 64 bit integer, but the calculation is done in 32
bits, leading to an overflow for coarse bitmap granularities.
If that results in the value 0, it leads to a hang where no
On 10/21/20 9:44 AM, Stefan Reiter wrote:
> sectors_per_chunk is a 64 bit integer, but the calculation is done in 32
> bits, leading to an overflow for coarse bitmap granularities.
>
> If that results in the value 0, it leads to a hang where no progress is
> made but send_bitmap_bits is
21.10.2020 17:44, Stefan Reiter wrote:
sectors_per_chunk is a 64 bit integer, but the calculation is done in 32
bits, leading to an overflow for coarse bitmap granularities.
If that results in the value 0, it leads to a hang where no progress is
made but send_bitmap_bits is constantly called
sectors_per_chunk is a 64 bit integer, but the calculation is done in 32
bits, leading to an overflow for coarse bitmap granularities.
If that results in the value 0, it leads to a hang where no progress is
made but send_bitmap_bits is constantly called with nr_sectors being 0.
Signed-off-by: