Re: [Qemu-devel] video mode in windows game

2005-09-24 Thread Kenneth Ng
On 9/24/05, Jim C. Brown <[EMAIL PROTECTED]> wrote: On Sat, Sep 24, 2005 at 01:16:39PM -0400, Kenneth Ng wrote:> > > Anyone> > > know how to find out what video mode is currently in use by the vm? My> > > suspicion is that its 640x480, but I'm not sure. > > The guest OS should tell you. If it doesn

Re: [Qemu-devel] video mode in windows game

2005-09-24 Thread Jim C. Brown
On Sat, Sep 24, 2005 at 01:16:39PM -0400, Kenneth Ng wrote: > > > Anyone > > > know how to find out what video mode is currently in use by the vm? My > > > suspicion is that its 640x480, but I'm not sure. > > > > The guest OS should tell you. If it doesn't, you can just measure the size > > of > >

[Qemu-devel] Re: Don't use HTML!!!

2005-09-24 Thread Jim C. Brown
On Sat, Sep 24, 2005 at 07:40:12PM +0200, Flavio Visentin wrote: > Please, > don't use html when writing to Mailing List, expecially QEMU-Devel. > Uh. I don't. > TNX > - -- > Flavio Visentin > > | \|||/ > |@/0.0\@ > | \ - / > +

Re: [Qemu-devel] video mode in windows game

2005-09-24 Thread Jim C. Brown
On Sat, Sep 24, 2005 at 06:33:06PM +0200, Jernej Simon?i? wrote: > On Saturday, September 24, 2005, 17:46:49, Jim C. Brown wrote: > > > Weird. Of course, in that case it shouldn't go into fullscreen mode at all - > > it should report the error and go back to the host's original resolution. > > No

Re: [Qemu-devel] video mode in windows game

2005-09-24 Thread Paul Brook
On Saturday 24 September 2005 17:33, Jernej Simončič wrote: > On Saturday, September 24, 2005, 17:46:49, Jim C. Brown wrote: > > Weird. Of course, in that case it shouldn't go into fullscreen mode at > > all - it should report the error and go back to the host's original > > resolution. > > Not nec

Re: [Qemu-devel] video mode in windows game

2005-09-24 Thread Kenneth Ng
On 9/24/05, Jim C. Brown <[EMAIL PROTECTED]> wrote: On Sat, Sep 24, 2005 at 02:43:34AM -0400, Kenneth Ng wrote:> I'm trying to get a children's game to work under windows under qemu. When> the game starts, it flipps into some video mode that my monitor does not > support when in full screen mode, b

Re: [Qemu-devel] video mode in windows game

2005-09-24 Thread Jernej Simončič
On Saturday, September 24, 2005, 17:46:49, Jim C. Brown wrote: > Weird. Of course, in that case it shouldn't go into fullscreen mode at all - > it should report the error and go back to the host's original resolution. Not necessarily - especially LCDs can be sometimes very picky about the modes t

[Qemu-devel] [patch] VMDK endian fix

2005-09-24 Thread Benoit Poulot-Cazajous
Hi, This fix allowed me to use VMDK disks on Linux/PPC. -- Benoit --- orig/block-vmdk.c +++ mod/block-vmdk.c @@ -123,8 +123,8 @@ if (read(fd, &header, sizeof(header)) != sizeof(header)) goto fail; -bs->total_sectors = le32_to_cpu(header.capacity); -

Re: [Qemu-devel] video mode in windows game

2005-09-24 Thread Jim C. Brown
On Sat, Sep 24, 2005 at 02:43:34AM -0400, Kenneth Ng wrote: > I'm trying to get a children's game to work under windows under qemu. When > the game starts, it flipps into some video mode that my monitor does not > support when in full screen mode, but when in window mode its ok. Weird. Of course,

[Qemu-devel] video mode in windows game

2005-09-24 Thread Kenneth Ng
I'm trying to get a children's game to work under windows under qemu.  When the game starts, it flipps into some video mode that my monitor does not support when in full screen mode, but when in window mode its ok.  Anyone know how to find out what video mode is currently in use by the vm?  My susp