Hi,
I downloaded 0.8.1, installed the sdl libs and tried to compile qemu but
it did not work.
./configure
a6qu:/home/kadil/qemu-0.8.1# ./configure
Install prefix/usr/local
BIOS directory/usr/local/share/qemu
binary directory /usr/local/bin
Manual directory /usr/local/share/man
ELF
emu-0.8.1/linux-user/i386 -D_GNU_SOURCE -D_FILE_OFFSET_BITS=64
-D_LARGEFILE_SOURCE -I/home/kadil/qemu-0.8.1/fpu -DHAS_AUDIO
-I/home/kadil/qemu-0.8.1/slirp -c -o
gdbstub.o /home/kadil/qemu-0.8.1/gdbstub.c
gcc -g -Wl,-T,/home/kadil/qemu-0.8.1/x86_64.ld -o qemu-i386 elfload.o
main.o syscall.o
Alexander Voropay wrote:
I'm still trying to run a MIPS mmon as a BIOS :)
I've found one strange issue : when it runs at the
KSEG0 region (0x80008000) with -kernel option it works fine.
When I'm trying to run it in the MIPS BIOS region (0xbfc0)
it can't output anything to the UART and Qemu
The attached patch rearranges the PCI code and separates the PCI host
controller emulation from the generic PCI code.
There should be no functional changes except the new PCI controller for Arm
targets.
I've tested a reasonable selection of x86 guest systems (win98, win2k, Linux,
FreeBSD) and
If you change the video resolution while running a Windows XP image such that
it uses fewer bytes of VRAM (either by using fewer bytes per pixel or by
lowering the resolution) then some window backgrounds will become corrupted.
This happens because the Windows XP Cirrus Logic driver assumes that
Donald...
thanks... I actually posted a patch to fix this sometime ago, but your
patch seems more thorough and probably more correct. Just FYI, I
attached my patch again. I will test your patch as well.
Thanks again,
Leo Reiter
Donald D. Dugger wrote:
If you change the video resolution
Leo-
Yeah, I started there but it turns out there are multiple reasons why
that is the wrong place to fix things:
1) `hw/vga.c' only knows about resolution changes, the bug also appears
if you change the pixel size, e.g. 24 bpp to 16 bpp.
2) Technically, because of the lazy screen update,
Hi Anthony,Sorry for the late reply. I did try out the patch with my local build and I haven't see that invisible wall mouse problem for a few days now.Thanks very much,Thomas
On 5/4/06, Anthony Liguori [EMAIL PROTECTED] wrote:
Thomas Han wrote: Hi, For what it's worth.I have also seen this