> Andrew Fasano writes:
>
> > Expand tcg-plugin system to allow for plugins to export functions
> > and callbacks that can be used by other plugins. Exported functions
> > can be called at runtime by other loaded plugins. Loaded plugins
> > can register functions with exported callbacks and have
From: Alex Bennée
> Andrew Fasano writes:
>
> > The first plugin, qpp_srv exposes two functions and one callback that other
> > plugins can leverage. These functions are described in the corresponding
> > header file.
> >
> > The second plugin, qpp_client, imports this header file, registers its
From: Alex Bennée
> Andrew Fasano writes:
>
> > The first plugin, qpp_srv exposes two functions and one callback that other
> > plugins can leverage. These functions are described in the corresponding
> > header file.
> >
> > The second plugin, qpp_client, imports this header file, registers its
From: Alex Bennée
> Andrew Fasano writes:
>
> > Use plugin filenames to set the preprocessor variable CURRENT_PLUGIN
> > as a string during plugin compilation.
> >
> > Signed-off-by: Andrew Fasano
> > ---
> > contrib/plugins/Makefile | 2 +-
> > 1 file changed, 1 insertion(+), 1 deletion(-)
>
From: Alex Bennée
> Andrew Fasano writes:
>
> > Hello,
> >
> > I'm requesting comments on the following series of patches expanding the
> > TCG plugin system to add the "QEMU Plugin-to-Plugin (QPP)" interface
> > that allows for interactions between TCG plugins. The goal of this
> > interface is