[Qemu-devel] Re: [PATCH] Use opaque alpha channel to support Xgl

2006-03-06 Thread Christian Walther
Anthony Liguori wrote: I really don't like this patch as it seems like a hack but I couldn't figure out a way to differentiate in SDL between a 24-bit depth with a 32-bit pixel width (which is a common, non-alpha format) and a true 32 bit depth with an alpha channel. Check

[Qemu-devel] Re: QEMU 0.7.2

2005-09-05 Thread Christian Walther
QEMU version 0.7.2 is now available. I see it doesn't include my patch that fixes virtual console switching with SDL on Mac OS X (http://lists.gnu.org/archive/html/qemu-devel/2005-07/msg00309.html). Anything wrong with it? -Christian ___

[Qemu-devel] [PATCH] Fix virtual console switching with SDL on Mac OS X

2005-07-22 Thread Christian Walther
Has switching virtual consoles actually been broken with SDL on non-X11, non-win32 platforms (i.e. Mac OS X) for 7 months without anyone noticing ?? Anyway, here's a patch that fixes it. Just a small change that was forgotten in the keymaps support (sdl.c rev. 1.20). Applies to current CVS as

[Qemu-devel] Re: Qemu Windows Host Client Feedback

2005-07-04 Thread Christian Walther
Doctor Bill wrote: Even with the snapshot version, the same mapping problem occurs sometimes. Usually, it is after a soft reboot. For example, if I restart from Windows 98 se to DOS and then back to Windows 98 se then I get the key mapping where keys act as hot keys regardless of focus.