On 18/1/23 02:11, Richard Henderson wrote:
Take the w^x split into account when computing the
pc-relative distance to an absolute pointer.
Signed-off-by: Richard Henderson
---
tcg/loongarch64/tcg-target.c.inc | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
Reviewed-by: Philippe Mathi
On 1/18/23 09:11, Richard Henderson wrote:
Take the w^x split into account when computing the
pc-relative distance to an absolute pointer.
Signed-off-by: Richard Henderson
---
tcg/loongarch64/tcg-target.c.inc | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tcg/loongarch64
Take the w^x split into account when computing the
pc-relative distance to an absolute pointer.
Signed-off-by: Richard Henderson
---
tcg/loongarch64/tcg-target.c.inc | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tcg/loongarch64/tcg-target.c.inc b/tcg/loongarch64/tcg-target.