From: Greg Kurz <gr...@kaod.org>

Fix the comment to match what the code is doing, as explained in
the changelog of commit 86cf9e154632cb28d749db0ea47946fba8cf3f09
that introduced the change:

    Commit 9458a9a1df1a4c719e24512394d548c1fc7abd22 added synchronization
    of vCPU and migration operations through calling run_on_cpu operation.
    However, in replay mode this synchronization is unneeded, because
    I/O and vCPU threads are already synchronized.
    This patch disables such synchronization for record/replay mode.

Signed-off-by: Greg Kurz <gr...@kaod.org>
Reviewed-by: David Hildenbrand <da...@redhat.com>
Message-Id: <163429018454.1146856.3429437540871060739.stgit@bahia.huguette>
Signed-off-by: Laurent Vivier <laur...@vivier.eu>
---
 softmmu/physmem.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/softmmu/physmem.c b/softmmu/physmem.c
index f67ad2998121..555c907f6743 100644
--- a/softmmu/physmem.c
+++ b/softmmu/physmem.c
@@ -2633,7 +2633,7 @@ static void tcg_log_global_after_sync(MemoryListener 
*listener)
          * In record/replay mode this causes a deadlock, because
          * run_on_cpu waits for rr mutex. Therefore no races are possible
          * in this case and no need for making run_on_cpu when
-         * record/replay is not enabled.
+         * record/replay is enabled.
          */
         cpuas = container_of(listener, CPUAddressSpace, tcg_as_listener);
         run_on_cpu(cpuas->cpu, do_nothing, RUN_ON_CPU_NULL);
-- 
2.31.1


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