This really helps with lockstep although its super slow on big jobs.

Reviewed-by: Manos Pitsidianakis <manos.pitsidiana...@linaro.org>
Signed-off-by: Alex Bennée <alex.ben...@linaro.org>
Message-Id: <20240705084047.857176-26-alex.ben...@linaro.org>

diff --git a/contrib/plugins/lockstep.c b/contrib/plugins/lockstep.c
index 8b90b37f67..1765fd6c36 100644
--- a/contrib/plugins/lockstep.c
+++ b/contrib/plugins/lockstep.c
@@ -14,7 +14,8 @@
  * particular run may execute the exact same sequence of blocks. An
  * asynchronous event (for example X11 graphics update) may cause a
  * block to end early and a new partial block to start. This means
- * serial only test cases are a better bet. -d nochain may also help.
+ * serial only test cases are a better bet. -d nochain may also help
+ * as well as -accel tcg,one-insn-per-tb=on
  *
  * This code is not thread safe!
  *
-- 
2.39.2


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