This really helps with lockstep although its super slow on big jobs. Reviewed-by: Manos Pitsidianakis <manos.pitsidiana...@linaro.org> Signed-off-by: Alex Bennée <alex.ben...@linaro.org> Message-Id: <20240705084047.857176-26-alex.ben...@linaro.org>
diff --git a/contrib/plugins/lockstep.c b/contrib/plugins/lockstep.c index 8b90b37f67..1765fd6c36 100644 --- a/contrib/plugins/lockstep.c +++ b/contrib/plugins/lockstep.c @@ -14,7 +14,8 @@ * particular run may execute the exact same sequence of blocks. An * asynchronous event (for example X11 graphics update) may cause a * block to end early and a new partial block to start. This means - * serial only test cases are a better bet. -d nochain may also help. + * serial only test cases are a better bet. -d nochain may also help + * as well as -accel tcg,one-insn-per-tb=on * * This code is not thread safe! * -- 2.39.2