The fact, that we can only reproduce frequencies up to half of
sampling frequency, has already been dealt with since the first patch
I posted (2006-01-18).
I chose to use a sample rate of 32000 Hz, which should be sufficient
for our purpose. So we can handle PIT count values down to 75.
P
Joachim Henke wrote:
Ok, I simplified my patch to generate just plain square waves. Indeed,
its sound is much closer to a real PC speaker now.
Does "cut off frequency" mean, that we have silence above that specific
frequency?
No. Typical cutoff freq is where components of the signal are at
Joachim Henke wrote:
> Ok, I simplified my patch to generate just plain square waves.
> Indeed, its sound is much closer to a real PC speaker now.
>
> Does "cut off frequency" mean, that we have silence above that
> specific frequency? I changed my patch to go this way. Before, it
> always p
Ok, I simplified my patch to generate just plain square waves.
Indeed, its sound is much closer to a real PC speaker now.
Does "cut off frequency" mean, that we have silence above that
specific frequency? I changed my patch to go this way. Before, it
always played the highest possible frequ