Re: [Qemu-devel] [PATCH] sdl2: redraw correctly when scanout_mode enabled.

2018-08-20 Thread Gerd Hoffmann
On Thu, Jul 26, 2018 at 03:59:00PM -0700, Tao Wu wrote: > When scanout_mode enabled, surface is out of sync with actual screen. > In such case, we just call sdl2_gl_scanout_flush to do redraw. This > fixes bug reported in > https://lists.freedesktop.org/archives/virglrenderer-devel/2018-July/001330

Re: [Qemu-devel] [PATCH] sdl2: redraw correctly when scanout_mode enabled.

2018-08-01 Thread 吴涛@Eng
On Fri, Jul 27, 2018 at 6:59 AM Tao Wu wrote: > > When scanout_mode enabled, surface is out of sync with actual screen. > In such case, we just call sdl2_gl_scanout_flush to do redraw. This > fixes bug reported in > https://lists.freedesktop.org/archives/virglrenderer-devel/2018-July/001330.html >

[Qemu-devel] [PATCH] sdl2: redraw correctly when scanout_mode enabled.

2018-07-26 Thread Tao Wu via Qemu-devel
When scanout_mode enabled, surface is out of sync with actual screen. In such case, we just call sdl2_gl_scanout_flush to do redraw. This fixes bug reported in https://lists.freedesktop.org/archives/virglrenderer-devel/2018-July/001330.html Signed-off-by: Tao Wu --- ui/sdl2-gl.c | 5 + 1 fil