Re: [Qemu-devel] [PATCH] tcg/arm: Use r6 as TCG_AREG0 to avoid clash with Thumb framepointer

2012-01-11 Thread andrzej zaborowski
On 9 January 2012 12:24, Peter Maydell wrote: > Ping? > > (either I forgot to cc you, Andrzej, or the mailing list manager helpfully > dropped you off the cc list again. Sorry.) Thank you, now applied. I've been in CC but my patch queue was moving slow, sorry. Cheers

Re: [Qemu-devel] [PATCH] tcg/arm: Use r6 as TCG_AREG0 to avoid clash with Thumb framepointer

2012-01-10 Thread Peter Maydell
On 10 January 2012 16:54, andrzej zaborowski wrote: > On 9 January 2012 12:24, Peter Maydell wrote: >> Ping? >> >> (either I forgot to cc you, Andrzej, or the mailing list manager helpfully >> dropped you off the cc list again. Sorry.) > > Thank you, now applied. Thanks. > I've been in CC but m

Re: [Qemu-devel] [PATCH] tcg/arm: Use r6 as TCG_AREG0 to avoid clash with Thumb framepointer

2012-01-09 Thread Peter Maydell
Ping? (either I forgot to cc you, Andrzej, or the mailing list manager helpfully dropped you off the cc list again. Sorry.) -- PMM On 26 December 2011 00:02, Peter Maydell wrote: > On ARM, in Thumb mode r7 is used for the framepointer; this meant > that we would fail to compile in debug mode be

[Qemu-devel] [PATCH] tcg/arm: Use r6 as TCG_AREG0 to avoid clash with Thumb framepointer

2011-12-25 Thread Peter Maydell
On ARM, in Thumb mode r7 is used for the framepointer; this meant that we would fail to compile in debug mode because we were using r7 for TCG_AREG0. Shift to r6 instead to avoid this clash. (Bug reported as LP:870990.) Signed-off-by: Peter Maydell --- I did an extremely rough-and-ready benchmark