On Sun, Mar 06, 2011 at 09:52:56PM +, Peter Maydell wrote:
On 6 March 2011 18:18, Aurelien Jarno aurel...@aurel32.net wrote:
On Wed, Feb 23, 2011 at 03:19:33PM +, Peter Maydell wrote:
This patchset removes the ad-hoc debug code in target-arm for
identifying cases where we leaked TCG
On 7 March 2011 08:42, Aurelien Jarno aurel...@aurel32.net wrote:
On Sun, Mar 06, 2011 at 09:52:56PM +, Peter Maydell wrote:
In the long term it would be good if we could make the ARM translate.c
less brittle like this. Can we at least define a rule for where we're
trying to get to so we
On Wed, Feb 23, 2011 at 03:19:33PM +, Peter Maydell wrote:
This patchset removes the ad-hoc debug code in target-arm for
identifying cases where we leaked TCG temporary variables, in
favour of an implementation in tcg itself.
Generally any temporaries created by a target while it is
On 6 March 2011 18:18, Aurelien Jarno aurel...@aurel32.net wrote:
On Wed, Feb 23, 2011 at 03:19:33PM +, Peter Maydell wrote:
This patchset removes the ad-hoc debug code in target-arm for
identifying cases where we leaked TCG temporary variables, in
favour of an implementation in tcg
This patchset removes the ad-hoc debug code in target-arm for
identifying cases where we leaked TCG temporary variables, in
favour of an implementation in tcg itself.
Generally any temporaries created by a target while it is
translating an instruction should be freed by the end of that