From: Dave Airlie <airl...@redhat.com> this adds support for the callbacks from the console layer, when the gpu changes the layouts.
Signed-off-by: Dave Airlie <airl...@redhat.com> --- ui/sdl2.c | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/ui/sdl2.c b/ui/sdl2.c index 2eb3e9c..dd8cd2b 100644 --- a/ui/sdl2.c +++ b/ui/sdl2.c @@ -880,6 +880,15 @@ static void sdl_mouse_define(DisplayChangeListener *dcl, SDL_SetCursor(guest_sprite); } +static void sdl_notify_state(DisplayChangeListener *dcl, + int x, int y, uint32_t width, uint32_t height) +{ + struct sdl2_console_state *scon = container_of(dcl, struct sdl2_console_state, dcl); + + scon->x = x; + scon->y = y; +} + static void sdl_cleanup(void) { if (guest_sprite) @@ -894,6 +903,7 @@ static const DisplayChangeListenerOps dcl_ops = { .dpy_refresh = sdl_refresh, .dpy_mouse_set = sdl_mouse_warp, .dpy_cursor_define = sdl_mouse_define, + .dpy_notify_state = sdl_notify_state, }; void sdl_display_init(DisplayState *ds, int full_screen, int no_frame) -- 1.8.3.1