We need to cache the random access point while performing partial decompression so that we can resume decompression from that point onwards in our next sequential read request. Introduce a new struct DMGReadState which will help us do this.
Signed-off-by: Ashijeet Acharya <ashijeetacha...@gmail.com> --- block/dmg.h | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/block/dmg.h b/block/dmg.h index b592d6f..ee67ae1 100644 --- a/block/dmg.h +++ b/block/dmg.h @@ -31,6 +31,15 @@ #include "block/block_int.h" #include <zlib.h> +/* used to cache current position in compressed input stream */ +typedef struct DMGReadState { + uint8_t *saved_next_in; + int64_t saved_avail_in; + int32_t saved_chunk_type; + int64_t sectors_read; /* possible sectors read in each cycle */ + int32_t sector_offset_in_chunk; +} DMGReadState; + typedef struct BDRVDMGState { CoMutex lock; /* each chunk contains a certain number of sectors, @@ -51,6 +60,7 @@ typedef struct BDRVDMGState { uint8_t *compressed_chunk; uint8_t *uncompressed_chunk; z_stream zstream; + DMGReadState *drs; } BDRVDMGState; extern int (*dmg_uncompress_bz2)(char *next_in, unsigned int avail_in, -- 2.6.2