On 09/18/2017 09:00 AM, David Hildenbrand wrote:
> We want to use the same code base for TCG, so let's cleanly factor it
> out.
>
> The sigp mutex is currently not really needed, as everything is
> protected by the iothread mutex. But this could change later, so leave
> it in place and initialize
On 18.09.2017 19:25, Christian Borntraeger wrote:
>
>
> On 09/18/2017 06:00 PM, David Hildenbrand wrote:
>> We want to use the same code base for TCG, so let's cleanly factor it
>> out.
>>
>> The sigp mutex is currently not really needed, as everything is
>> protected by the iothread mutex. But t
On 09/18/2017 06:00 PM, David Hildenbrand wrote:
> We want to use the same code base for TCG, so let's cleanly factor it
> out.
>
> The sigp mutex is currently not really needed, as everything is
> protected by the iothread mutex. But this could change later, so leave
> it in place and initializ
We want to use the same code base for TCG, so let's cleanly factor it
out.
The sigp mutex is currently not really needed, as everything is
protected by the iothread mutex. But this could change later, so leave
it in place and initialize it properly from common code.
Signed-off-by: David Hildenbra