Applied. Thanks.
Regards,
Anthony Liguori
Il 06/04/2013 21:00, Amit Shah ha scritto:
On (Fri) 05 Apr 2013 [17:59:33], Paolo Bonzini wrote:
The character backend refactoring introduced an undesirable busy wait.
The busy wait happens if can_read returns zero and there is data available
on the character device's file descriptor. Then,
Hi Paolo,
On Mon, Apr 8, 2013 at 4:49 AM, Paolo Bonzini pbonz...@redhat.com wrote:
Il 06/04/2013 21:00, Amit Shah ha scritto:
On (Fri) 05 Apr 2013 [17:59:33], Paolo Bonzini wrote:
The character backend refactoring introduced an undesirable busy wait.
The busy wait happens if can_read returns
On (Fri) 05 Apr 2013 [17:59:33], Paolo Bonzini wrote:
The character backend refactoring introduced an undesirable busy wait.
The busy wait happens if can_read returns zero and there is data available
on the character device's file descriptor. Then, the I/O watch will
fire continuously and,
Hi Paolo,
On Sat, Apr 6, 2013 at 1:59 AM, Paolo Bonzini pbonz...@redhat.com wrote:
The character backend refactoring introduced an undesirable busy wait.
The busy wait happens if can_read returns zero and there is data available
on the character device's file descriptor. Then, the I/O watch
The character backend refactoring introduced an undesirable busy wait.
The busy wait happens if can_read returns zero and there is data available
on the character device's file descriptor. Then, the I/O watch will
fire continuously and, with TCG, the CPU thread will never run.
1) Char