On Fri, Oct 05, 2012 at 07:03:51PM +0200, Aurelien Jarno wrote:
> On Fri, Oct 05, 2012 at 07:20:01AM -0700, Richard Henderson wrote:
> > Ping. You gave it your Reviewed-by.
> >
> > r~
>
> Yes, but I also said that with the current TCG status, it actually
> reduces the speed of the emulation ins
On Fri, Oct 05, 2012 at 07:20:01AM -0700, Richard Henderson wrote:
> Ping. You gave it your Reviewed-by.
>
> r~
Yes, but I also said that with the current TCG status, it actually
reduces the speed of the emulation instead of increasing it. I am not
sure we really want that, even if the generat
Ping. You gave it your Reviewed-by.
r~
On 09/18/2012 11:04 PM, Richard Henderson wrote:
> With normal FP, this doesn't have much affect on the generated code,
> because most of the FP operations are not CONST/PURE, and so we spill
> registers in about the same frequency as the explicit load/stor
On Tue, Sep 18, 2012 at 11:04:15PM -0700, Richard Henderson wrote:
> With normal FP, this doesn't have much affect on the generated code,
> because most of the FP operations are not CONST/PURE, and so we spill
> registers in about the same frequency as the explicit load/stores.
>
> But with Loongs
With normal FP, this doesn't have much affect on the generated code,
because most of the FP operations are not CONST/PURE, and so we spill
registers in about the same frequency as the explicit load/stores.
But with Loongson multimedia instructions, which are all integral and
whose helpers are in f