From: Sergey Fedorov <serge.f...@gmail.com> This patch series consists of various general TCG clean-up patches extracted from Paolo's MTTCG tree [1] and Alex's MTTCG base enablement tree [2]. The idea is to review and merge these patches separately from the MTTCG series to cut the latter and make it easier to review.
The series' tree can be found in a public git repository [3]. [1] https://github.com/bonzini/qemu/tree/mttcg [2] https://github.com/stsquad/qemu/tree/mttcg/base-patches-v2 [3] https://github.com/sergefdrv/qemu/tree/tcg-cleanup-v2 Summary of changes: v2: * Complete code_bitmap elimination [PATCH v2 1/3] * Take Alex's version of tb_find_physical() reorganization [PATCH v2 2/3] * Drop [PATCH 3/5] completely * Drop [PATCH 4/5] and [PATCH 5/5] for separate series * Take Alex's rebase of Paolo's icount code eliding [PATCH v2 3/3] Alex Bennée (1): tcg: reorganize tb_find_physical loop Paolo Bonzini (2): tcg: code_bitmap is not used by user-mode emulation cpu-exec: elide more icount code if CONFIG_USER_ONLY cpu-exec.c | 52 ++++++++++++++++++++++++++++++++-------------------- translate-all.c | 11 ++++++++--- 2 files changed, 40 insertions(+), 23 deletions(-) -- 2.7.3