Am 04.01.2011 um 17:11 schrieb Aurelien Jarno:
On Tue, Jan 04, 2011 at 03:51:37PM +, Peter Maydell wrote:
On 4 January 2011 15:15, Aurelien Jarno wrote:
Use bits32 instead of uint32 when manipulating floating point values
directly for consistency reasons.
I'm not convinced this patch is
On 4 January 2011 16:11, Aurelien Jarno wrote:
> On Tue, Jan 04, 2011 at 03:51:37PM +, Peter Maydell wrote:
>> > int float32_is_quiet_nan( float32 a1 )
>> > {
>> > float32u u;
>> > - uint64_t a;
>> > + bits32 a;
>> > u.f = a1;
>> > a = u.i;
>> > return ( 0xFF80 < (
On Tue, Jan 04, 2011 at 03:51:37PM +, Peter Maydell wrote:
> On 4 January 2011 15:15, Aurelien Jarno wrote:
> > Use bits32 instead of uint32 when manipulating floating point values
> > directly for consistency reasons.
>
> I'm not convinced this patch is particularly worthwhile, especially si
On 4 January 2011 15:15, Aurelien Jarno wrote:
> Use bits32 instead of uint32 when manipulating floating point values
> directly for consistency reasons.
I'm not convinced this patch is particularly worthwhile, especially since
Andreas is working on a patchset which will convert all the bits32
us
Use bits32 instead of uint32 when manipulating floating point values
directly for consistency reasons.
Signed-off-by: Aurelien Jarno
---
fpu/softfloat-native.c |4 ++--
fpu/softfloat-specialize.h |6 +++---
2 files changed, 5 insertions(+), 5 deletions(-)
diff --git a/fpu/softfloat-