On 07/25/2016 08:45 PM, Aurelien Jarno wrote:
> +#define TS_DEAD 1
> +#define TS_SYNC 2
I am not sure that TS_SYNC is the best name for that. There we really
want to tell that at this moment in the TCG instruction stream the
operand is in memory. It doesn't implied it is synced. Maybe TS_MEM?
On 2016-06-23 20:48, Richard Henderson wrote:
> We only need two bits per temporary. Fold the two bytes into one,
> and reduce the memory and cachelines required during compilation.
>
> Signed-off-by: Richard Henderson
> ---
> tcg/tcg.c | 118
>
We only need two bits per temporary. Fold the two bytes into one,
and reduce the memory and cachelines required during compilation.
Signed-off-by: Richard Henderson
---
tcg/tcg.c | 118 +++---
1 file changed, 59