Markus Armbruster writes:
> sysemu/sysemu.h is a rather unfocused dumping ground for stuff related
> to the system-emulator. Evidence:
>
> * It's included widely: in my "build everything" tree, changing
> sysemu/sysemu.h still triggers a recompile of some 1100 out of 6600
> objects (not co
sysemu/sysemu.h is a rather unfocused dumping ground for stuff related
to the system-emulator. Evidence:
* It's included widely: in my "build everything" tree, changing
sysemu/sysemu.h still triggers a recompile of some 1100 out of 6600
objects (not counting tests and objects that don't depen