Re: [Qemu-devel] [RFC 0/2] Use SDL to create an OpenGL ES context for virglrenderer.

2018-01-30 Thread Elie Tournier
On Tue, Jan 30, 2018 at 04:22:33PM +0100, Gerd Hoffmann wrote: > Hi, > > > > Well, display configuration is going to be rewritten, and while that is > > > in flight adding new config options isn't a good idea b/c things will > > > conflict ... > > I'm wondering how extensive this rewrite is goin

Re: [Qemu-devel] [RFC 0/2] Use SDL to create an OpenGL ES context for virglrenderer.

2018-01-30 Thread Gerd Hoffmann
Hi, > > Well, display configuration is going to be rewritten, and while that is > > in flight adding new config options isn't a good idea b/c things will > > conflict ... > I'm wondering how extensive this rewrite is going to be. Did you plan to > modify the qemu interface? > If someone already

Re: [Qemu-devel] [RFC 0/2] Use SDL to create an OpenGL ES context for virglrenderer.

2018-01-30 Thread Elie Tournier
On Mon, Jan 29, 2018 at 07:08:30PM +0100, Gerd Hoffmann wrote: Hello, First, thanks for your reply. I added some comments and questions below. Cheers, Elie > Hi, > > > > In order to use this feature, we need to create a gles context. > > > This series add an option (`-display sdl,gles=on`) in

Re: [Qemu-devel] [RFC 0/2] Use SDL to create an OpenGL ES context for virglrenderer.

2018-01-29 Thread Gerd Hoffmann
Hi, > > In order to use this feature, we need to create a gles context. > > This series add an option (`-display sdl,gles=on`) in the SDL display to > > create that context. > > Humble ping. > I didn't get any comment on this series. Well, display configuration is going to be rewritten, and w

Re: [Qemu-devel] [RFC 0/2] Use SDL to create an OpenGL ES context for virglrenderer.

2018-01-29 Thread Elie Tournier
On Wed, Jan 17, 2018 at 02:50:27PM +, Elie Tournier wrote: > Hello everyone, > > At Collabora, we are working on adding an OpenGL ES backend on virglrenderer > [1]. > I submit these patches as an RFC because our work didn't land in > virglrenderer yet. > Currently, we support OpenGL ES 2.0 o

Re: [Qemu-devel] [RFC 0/2] Use SDL to create an OpenGL ES context for virglrenderer.

2018-01-17 Thread no-reply
Hi, This series seems to have some coding style problems. See output below for more information: Type: series Message-id: 20180117145029.28736-1-tournier.e...@gmail.com Subject: [Qemu-devel] [RFC 0/2] Use SDL to create an OpenGL ES context for virglrenderer. === TEST SCRIPT BEGIN === #!/bin

[Qemu-devel] [RFC 0/2] Use SDL to create an OpenGL ES context for virglrenderer.

2018-01-17 Thread Elie Tournier
Hello everyone, At Collabora, we are working on adding an OpenGL ES backend on virglrenderer [1]. I submit these patches as an RFC because our work didn't land in virglrenderer yet. Currently, we support OpenGL ES 2.0 on the guest side and OpenGL ES 3.0 on the host side. Our plan is to increase