Re: [Qemu-devel] 3D acceleration

2008-02-01 Thread Paul Brook
On Friday 01 February 2008, Johannes Schindelin wrote: > Hi, > > On Fri, 1 Feb 2008, Christian Laursen wrote: > > Gervase Lam <[EMAIL PROTECTED]> writes: > > >>>From my minimal understanding of what he is saying, it seems he would > > > > > > prefer there to be a BOCHS graphics adapter, which would

Re: [Qemu-devel] 3D acceleration

2008-02-01 Thread Johannes Schindelin
Hi, On Fri, 1 Feb 2008, Christian Laursen wrote: > Gervase Lam <[EMAIL PROTECTED]> writes: > > >>>From my minimal understanding of what he is saying, it seems he would > > prefer there to be a BOCHS graphics adapter, which would then pass the > > OpenGL commands from Windows to Linux OpenGL. A

Re: [Qemu-devel] 3D acceleration

2008-02-01 Thread Christian Laursen
Gervase Lam <[EMAIL PROTECTED]> writes: >>From my minimal understanding of what he is saying, it seems he would > prefer there to be a BOCHS graphics adapter, which would then pass the > OpenGL commands from Windows to Linux OpenGL. Also, Direct3D commands > would be passed from Windows to Linux

[Qemu-devel] 3D acceleration

2008-01-31 Thread Gervase Lam
> From: Alexander Graf > Subject: Re: [Qemu-devel] [patch] cocoa.m - Core Graphics support > Date: Thu, 31 Jan 2008 09:29:02 +0100 > I somehow like the idea of having a GL based video output. Awhile back, somebody did a patch to allow guest accelerated Windows OpenGL graphics