I want to trace a bug in tcg, which for me, at some point, generate infinite
loop TB chains, that's unexpected. and I've found the final TB(head, since
they're chaining) which run in an infinite loop, and I know a very weird trick
to 'disable' this bug, so I would like to track the tcg-ops for
On 11 December 2015 at 03:43, Valerón JC wrote:
> I want to trace a bug in tcg, which for me, at some point, generate infinite
> loop TB chains, that's unexpected. and I've found the final TB(head, since
> they're chaining) which run in an infinite loop, and I know a
On 11.12.2015 06:43, Valerón JC wrote:
> I want to trace a bug in tcg, which for me, at some point, generate
> infinite loop TB chains, that's unexpected. and I've found the final
> TB(head, since they're chaining) which run in an infinite loop, and I
> know a very weird trick to 'disable' this
Peter and Sergey, Thank you so much for your help and explanation.
I appreciate your helps very much.
Sent from Mail for Windows 10
From: Sergey Fedorov
Sent: Friday, December 11, 2015 10:21 PM
To: Valerón JC;qemu-devel@nongnu.org
Subject: Re: [Qemu-devel] How does TCG gen host code for a TB