Re: [Qemu-devel] video mode in windows game

2005-09-25 Thread Kenneth Ng
On 9/24/05, Jim C. Brown [EMAIL PROTECTED] wrote: On Sat, Sep 24, 2005 at 01:16:39PM -0400, Kenneth Ng wrote: Anyone know how to find out what video mode is currently in use by the vm? My suspicion is that its 640x480, but I'm not sure. The guest OS should tell you. If it doesn't, you can

Re: [Qemu-devel] video mode in windows game

2005-09-25 Thread Henrik Nordstrom
On Sat, 24 Sep 2005, Jim C. Brown wrote: I meant qemu/SDL should be able to detect that the resolution is not supported and refuse to switch. Only if the host knows the monitor does not support the video mode in question. Regards Henrik ___

[Qemu-devel] video mode in windows game

2005-09-24 Thread Kenneth Ng
I'm trying to get a children's game to work under windows under qemu. When the game starts, it flipps into some video mode that my monitor does not support when in full screen mode, but when in window mode its ok. Anyone know how to find out what video mode is currently in use by the vm? My

Re: [Qemu-devel] video mode in windows game

2005-09-24 Thread Jim C. Brown
On Sat, Sep 24, 2005 at 02:43:34AM -0400, Kenneth Ng wrote: I'm trying to get a children's game to work under windows under qemu. When the game starts, it flipps into some video mode that my monitor does not support when in full screen mode, but when in window mode its ok. Weird. Of course, in

Re: [Qemu-devel] video mode in windows game

2005-09-24 Thread Jernej Simončič
On Saturday, September 24, 2005, 17:46:49, Jim C. Brown wrote: Weird. Of course, in that case it shouldn't go into fullscreen mode at all - it should report the error and go back to the host's original resolution. Not necessarily - especially LCDs can be sometimes very picky about the modes

Re: [Qemu-devel] video mode in windows game

2005-09-24 Thread Kenneth Ng
On 9/24/05, Jim C. Brown [EMAIL PROTECTED] wrote: On Sat, Sep 24, 2005 at 02:43:34AM -0400, Kenneth Ng wrote: I'm trying to get a children's game to work under windows under qemu. When the game starts, it flipps into some video mode that my monitor does not support when in full screen mode, but