[Qgis-developer] Re: Project directory -or- where to store generated layers

2011-10-02 Thread Paolo Cavallini
Il 29/09/2011 17:42, Camilo Polymeris ha scritto: there is another processing-framework-related issue I would like your The problem is that, as far as I know, QGIS doesn't provide something like a project directory. So what should the default path be? The current working path? I think the

Re: [Qgis-developer] Project directory -or- where to store generated layers

2011-10-02 Thread Giuseppe Sucameli
Hi Camilo, On Thu, Sep 29, 2011 at 5:42 PM, Camilo Polymeris cpolyme...@gmail.com wrote: The input and output layers of modules are currently stored in the /temp directory or its windows equivalent. These files are, of course, not persistent between sessions. the temporary dir is best option

Re: [Qgis-developer] Approximate reprojection for vectors

2011-10-02 Thread Giovanni Manghi
On Sun, 2011-10-02 at 15:02 +0200, cavall...@faunalia.it wrote: I do not see reprojection of vectors significantly slowing down rendering. Anyone does? I do not. The real problem seems to me the rendering speed of big/complex vectors, which can be very slow (overall and also compared to other

[Qgis-developer] Re: Approximate reprojection for vectors

2011-10-02 Thread aperi2007
Hi, as you probably know, raster reprojection is using approximate reprojection to get acceptable rendering speed. Now I am thinking about a possibility to implement the same also for vectors, to speed up vectors rendering. What do you think about that? Does it make sense? Radim This is a very

Re: [Qgis-developer] Approximate reprojection for vectors

2011-10-02 Thread Radim Blazek
You are right. I have done some tests and rendering with reprojection takes obnly about 10% more time. I was convinced that it must be quite time consuming. In fact, reprojection is a complex caclulation so I am wondering what can take so long time in rendering process so that the reprojection is

Re: [Qgis-developer] Approximate reprojection for vectors

2011-10-02 Thread Martin Dobias
On Sun, Oct 2, 2011 at 4:33 PM, Marco Hugentobler marco.hugentob...@sourcepole.ch wrote: I did a lot of profiling for the FOSS4G WMS benchmark (osm data, reprojected to google crs, complex symbology with a lot of rules). The pattern was mostly the following: the rendering itself