Dear dev,
Does anyone know who runs QGIS youtube channel? There is one here:
http://www.youtube.com/channel/HC-G5DzrDqHIU
Got a video of today's talk to upload.
Cheers,
Saber
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Hi,
I have been following Vincent's solution since I funded #4819 resolution.
Pruning all vertexes under screen resolution is really a nice idea. I wasn't
sure that pruning vertex was less cpu consuming than rendering them, and now
it's proved. just use a very large object, and do a identify on it
Hi,
We just discussed this and concluded, that the safest solution would be
to only simplify for rendering and only when the resolution is small
enough, that only points which will be painted on top of each other
will be simplified away. (And then we should make some tests and see if
it's act
Hi all
I also think dynamic scale-dependent simplification would be very nice but
for me ONLY if we can preserve topology when simplifying. If not, it would
lead to very uggly results
cf http://strk.keybit.net/blog/ for example
+1 for optionnaly remove small feature though, this will be good too
Hi,
On Fri, 13. Sep 2013 at 02:59:24 -0700, image wrote:
> I just downloaded qgisdev 2.1.0Master. I though this version had been
> developped with gdal 1.10.
QGIS isn't developed with or for a specific GDAL version. It will just use the
GDAL version in your particular environment (maybe you're
Now we have a filter to get all compatibile versions of a specified plugin.
http://plugins.qgis.org/plugins/plugins.xml?qgis=1.9&package_name=HelloWorld
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w3: www.itopen.it
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Hello,
I just downloaded qgisdev 2.1.0Master. I though this version had been
developped with gdal 1.10.
But i notice that the gdal version is still : 1.9.2
Could you throw light for me?
Thanks.
Regards.
~IMAGE~
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