Hi Luca, AFAIK Qt Mobile is available only under proprietary and commercial
license. Am I wrong?
giovanni
Il 13/dic/2013 08:13 Luca Manganelli luc...@gmail.com ha scritto:
Hi,
as some of you have noticed, QT 5.2 is out. From release notes [1]:
I am proud to say that Qt 5.2 fully brings Qt
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Hi all.
The default for raster rendering is to cut values at 2-98%. This is
inappropriate in many cases, and confusing for users. Is that OK if I
change the default to min/max?
All the best.
- --
Paolo Cavallini - www.faunalia.eu
QGIS PostGIS
I believe GeoServer (well, GeoWebCache) uses metatiling for that
purpose within its WMTS/TMS. My understanding is that rather than rendering
a single 256*256 pixel tile like it was asked to, it renders a grid of 4*4
(adjustable; but that's the default) of those tiles (so 1024*1024 pixels)
and
Hi Luca
On Fri, Dec 13, 2013 at 2:13 PM, Luca Manganelli luc...@gmail.com wrote:
Hi,
as some of you have noticed, QT 5.2 is out. From release notes [1]:
I am proud to say that Qt 5.2 fully brings Qt into the mobile space as a
true player in the app development market supporting Android,
On Fri, Dec 13, 2013 at 3:50 PM, G. Allegri gioha...@gmail.com wrote:
Hi Luca, AFAIK Qt Mobile is available only under proprietary and commercial
license. Am I wrong?
Qt is the project that now includes Android support - with open source
license as usual.
Qt Mobile is a (new) different
On Fri, Dec 13, 2013 at 4:13 PM, Denis Rouzaud denis.rouz...@gmail.com wrote:
Yeah, it would be great to see QGIS ported to Qt5. My hope is that
QGIS 3.0 will use Qt5 and Python3.
From what I have read in Qt blogs, Qt 5.2 should really make
development for Android easier than ever before.
Hi all.
Apparently the tool is borken on 2.0.1: anyone confirms?
yes
http://hub.qgis.org/issues/8864
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Qt is the project that now includes Android support - with open source
license as usual.
Qt Mobile is a (new) different product, it comes with commercial
license, and brings you additional tools + support + cloud service.
You do not need Qt Mobile for QGIS on Android.
Thanks Martin for
On Fri, Dec 13, 2013 at 2:49 PM, Marco Hugentobler
marco.hugentob...@sourcepole.ch wrote:
Hi Martin
Wow, nice work!
After first testing, it works very nice. I hope you can merge the branch
quite soon. What is currently missing in order to make the merge?
Hi Marco
as mentioned in my earlier
Oh!
One other thing that would be nice to keep in mind is the future support
for mutliple canvases in QGIS.
Regards
Tim
--
Tim Sutton - QGIS Project Steering Committee Member
==
Please do not email me off-list with technical
support questions.
On Fri, Dec 13, 2013 at 11:14 AM, Matthias Kuhn matthias.k...@gmx.chwrote:
I think Marco already has access to the GPS on his Android port. I
don't know how he did it, but I remember, that he has been showing it.
Probabily he is using the native android functions.
Hi
On Fri, Dec 13, 2013 at 10:55 AM, Paolo Cavallini cavall...@faunalia.itwrote:
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Hi all.
The default for raster rendering is to cut values at 2-98%. This is
inappropriate in many cases, and confusing for users. Is that OK if I
change the
Hi Martin,
I guess I am also running into the PostgreSQL issue. In general my
PostgreSQL based projects with many layers freeze after a very short
time, while the SpatiaLite based projects work very nicely.
Too many PostgreSQL connections? Can we limit the PostgreSQL connections
or can you
Hi all.
The default for raster rendering is to cut values at 2-98%. This is
inappropriate in many cases, and confusing for users. Is that OK if I
change the default to min/max?
I also think that min/max would be more appropriate as default ina
fresh installation.
On Fri, Dec 13, 2013 at 9:55 AM, Paolo Cavallini cavall...@faunalia.it wrote:
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Hi all.
The default for raster rendering is to cut values at 2-98%. This is
inappropriate in many cases, and confusing for users. Is that OK if I
change the default to
Il 13/12/2013 20:18, Radim Blazek ha scritto:
Can you describe some examples where 2-98% is a problem (data type,
number of bands, map content, features/phenomena represented by those
2+2%,...) so that we can think about it better?
Example #1 (less problematic): dtm and their legend are
AFAIK
The strategy of 2-98 is usually useful when there a noised image,
because we assume that the noise is a white noise and it
is randomized an isolated spikes.
THis is absolutely a right theory and really useful,
ma what kind of imagge are usually used in a gis system.
If we think at the
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