+1 for map units, as this removes confusion
2014-12-13 9:35 GMT+02:00 Matthias Kuhn matthias.k...@gmx.ch:
+1 for map units. Makes much more sense to me and should confuse less.
On 12/13/2014 07:04 AM, Nathan Woodrow wrote:
I think using the projects units makes more sense, Using the layer
Hi,
perhaps I dont understand well what this mean.
Infact we usually editing always in native reference system, never
editing in reprojected SRS.
But I guess that using the project reference system instead of the
layer srs for snap operations
could cause the snap will affect from an error due to
Hi,
+1 for renaming current snapping behaviour to Layer Units AND adding a
global snapping-unit option, _perhaps_ as default option.
You very often want to snap in linear units regardless of layer CRS, so
a possibility for doing that globally would be good.
Maybe if this option is chosen,
On Sat, Dec 13, 2014 at 08:42:40PM +0700, Martin Dobias wrote:
On Sat, Dec 13, 2014 at 8:17 PM, Sandro Santilli s...@keybit.net wrote:
I see how it is modified when map rendering has finished
[ by QgsMapCanvas::rendererJobFinished() ]
but what modifies it for the temporary result seems to
On Sat, Dec 13, 2014 at 9:15 PM, Sandro Santilli s...@keybit.net wrote:
On Sat, Dec 13, 2014 at 08:42:40PM +0700, Martin Dobias wrote:
The extent of canvas items (in map units) stays the same, just the
position
and bounding rect (both in screen coordinates) change accordingly when
Hi Martin
I would like to change the behavior so that the map units in
snapping config dialog would mean units in project's CRS
The renaming is fine, however I think it needs all 3 modes. Sometimes
people digitise against a background TMS, but have a feature model in
layer units in mind
I did check the code for crssync and it appears that only the gdal csv and
wkt files are what is checked. This makes the situation on my machines
confusing as the reference to ESPG:6148 is absent from the gdal 1.9 and yet
it is present in the srs.db on the same machine. How it got there is
On Sat, Dec 13, 2014 at 10:40:44PM +0700, Martin Dobias wrote:
The Qt framework uses pos() and boundingRect() to understand where the
items are located in the scene (QGraphicsScene). These are all screen
coordinates - one can tell from the use of QPointF instead of QgsPoint
(always used for
On Sat, Dec 13, 2014 at 05:40:10PM +0100, Sandro Santilli wrote:
On Sat, Dec 13, 2014 at 10:40:44PM +0700, Martin Dobias wrote:
The rect() and setRect() is just our added convenience functionality in
QgsMapCanvasItem. The idea was that you just use setRect() to specify the
item's
On Sat, Dec 13, 2014 at 06:01:13PM +0100, Sandro Santilli wrote:
On Sat, Dec 13, 2014 at 05:40:10PM +0100, Sandro Santilli wrote:
On Sat, Dec 13, 2014 at 10:40:44PM +0700, Martin Dobias wrote:
The rect() and setRect() is just our added convenience functionality in
QgsMapCanvasItem. The
I'm taking a code tour in preparation to a QEP about adding map-dependent
legends support in QGIS (see http://hub.qgis.org/issues/11859).
While looking around I found that the composer code contains something
that looks like aiming at the same thing, that is:
On Sat, Dec 13, 2014 at 09:20:05PM +0100, Sandro Santilli wrote:
Legend
filterByMap type=booltrue/filterByMap
/Legend
but I haven't found a way to set that graphically, does anyone know
where I set it ?
I've looked in Project Properties and in Settings-Options
On 13/12/2014, at 14:02 , Martin Dobias wrote:
Hi
Recently I have been working on some snapping improvements (more about that
later) and I have found one slightly surprising thing about the configuration
of tolerances: if the tolerance unit is set to map units, it actually means
layer
Does it make sense to show a layer's legend while the layer visibility is off,
or should the legend nodes in the layertree really be removed ?
I'm wondering as I move steps toward optimization of WMS legend construction
for cases in which it is not needed: http://hub.qgis.org/issues/11860
You
Hi Sandro
On Sun, Dec 14, 2014 at 6:40 AM, Sandro Santilli s...@keybit.net wrote:
Does it make sense to show a layer's legend while the layer visibility is
off,
or should the legend nodes in the layertree really be removed ?
When map-based filtering is enabled, the legend nodes for
2014-12-13 16:15 GMT+02:00 Sandro Santilli s...@keybit.net:
The map rotation functionality in the end is probably more complex than it
seemed to be. QEP explaining all the implications would be quite useful.
Indeed, I greatly understimated it.
I'll try to draft a QEP.
Maybe it is better
16 matches
Mail list logo