On Fedora 23 for QGIS 2.12 it says this:
$ sudo dnf builddep qgis
desktop-file-utils
python-devel
cmake
flex
bison
sqlite-devel
expat-devel
qt-devel
postgresql-devel
gsl-devel
proj-devel
PyQt4-devel
PyQwt
PyQwt-devel
gdal-devel
geos-devel
qscintilla-devel
qwt-devel
qwt5-qt4
qwt5-qt4-devel
fcgi-de
Hi all,
I'm geting a blank page when trying to display the results. There is an
error:
three.min.js:513 THREE.WebGLRenderer 70
three.min.js:517 Error creating WebGL context.
three.min.js:517 Uncaught TypeError: Cannot read property
'getShaderPrecisionFormat' of null
Any hint?
Thanks.
--
Paolo C
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Hi H,
I do not think you will be able to create pdf's on Windows with Paver.
Never really tried, but for pdf generation (also on Linux) you need A
LOT of dependencies: Latex stuff, special fonts etc etc
IF you want to create pdf's I think you either have to try the docker
way (because then the im
HI William,
I removed the newly created __init__.py which was created by the command 'sudo
touch /System/Library/Frameworks/Python.framework/Versions/2.7/
Extras/lib/python/mpl_toolkits/__init__.py'.
Then ran your matplotlib package install and __init__.py was not created.
What's your sys.path fro
Hi Devs,
(below all via python/plugin on Debian/Linux):
Via a WFS I retrieve 1 features as GML as data.gml
To be able to read (attr+geometry) the GML I copy a data.gfs next to it.
Now all seems ok, untill the number of features returned is > 1500.
Strange errors like:
ogrinfo -ro data.gml r
Le lundi 02 mai 2016 15:38:45, Richard Duivenvoorde a écrit :
> Hi Devs,
>
> (below all via python/plugin on Debian/Linux):
>
> Via a WFS I retrieve 1 features as GML as data.gml
> To be able to read (attr+geometry) the GML I copy a data.gfs next to it.
>
> Now all seems ok, untill the numbe
matplotlib-override is from my package. I do that to make it simpler to get
matplotlib and its dependencies (ie the problematic mpl_toolkits) to load
before the system matplotlib.
The installer does not do anything to the system matplotlib. The override
mpl_toolkits has the needed __init__.
Thanks Even!
so
os.utime(os.path.join('/tmp/foo/data.gfs'), None)
fixed all my strange problems :-)
apparently it was a some race-problem of the closing time of the gml
file on disk and the modification time of the gfs: smaller files just
worked etc etc..
anyway: thanks!
Maybe a warning about
Le lundi 02 mai 2016 16:37:13, Richard Duivenvoorde a écrit :
> Thanks Even!
>
> so
> os.utime(os.path.join('/tmp/foo/data.gfs'), None)
> fixed all my strange problems :-)
>
> apparently it was a some race-problem of the closing time of the gml
> file on disk and the modification time of the gfs
When using Timemanager plugin on a layer with the right time settings,
it nicely updates the 'feature count' in the layer manager (as a
'filtered' layer).
But when stepping using the time slider I noted that the feature count
is only updated when I hover out of the timemanager panel, or into the
On May 2, 2016 4:42 PM, "Richard Duivenvoorde" wrote:
>
>
> When using Timemanager plugin on a layer with the right time settings,
> it nicely updates the 'feature count' in the layer manager (as a
> 'filtered' layer).
>
> But when stepping using the time slider I noted that the feature count
> is
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Hello Richard,
Yes feel free to add this to the issues. I do call
iface.mapCanvas().refresh()
and
layer.triggerRepaint()
every time the time is refreshed, so if this doesn't refresh the feature
count, then that means refreshing the feature count needs another QGIS API
call. If anybody knows this o
Hi Karolina,
What do you change except for this? setSubsetString?
I guess we could expect this to call layer.triggerRepaint() (no need for
mapCanvas.Refresh() AFAIK) and the update for the feature cout
automatically. It's probably a simple matter of connecting some slots.
So it could be considere
Hello Paolo,
Please try going to http://get.webgl.org/ and check if your web
browser supports WebGL.
Regards,
Minoru
2016-05-02 19:19 GMT+09:00 Paolo Cavallini :
> Hi all,
> I'm geting a blank page when trying to display the results. There is an
> error:
>
> three.min.js:513 THREE.WebGLRenderer
Il 03/05/2016 07:27, Minoru Akagi ha scritto:
> Hello Paolo,
>
> Please try going to http://get.webgl.org/ and check if your web
> browser supports WebGL.
Thanks. So apparently I have a problem:
Hmm. While your browser seems to support WebGL, it is disabled or
unavailable. If possible, please en
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