Thank you Alexandre,
Yes, I should mention 10 pixels is default on my system, I have also tried
20px up to 40px testing incase of High DPI issue.
I have tried tossing out my QGIS 3 Profile, and thought that fixed the
issue, but found it creeping back in again.
Clean build of QGIS 3.10.1 w/no
Hi Mars,
In Settings > Options > Digitizing, What is your search radius fro vertex
edits? I use 10 Pixels and it works fine with me.
Besides, in case you don't know, for that kind of task, you can use the
reshape tool instead, in the advanced digitizing toolbar.
Alexandre Neto
On Tue, Dec 31,
I have been using QGIS 3.x for a good solid year, and have come to conclude
that the New CLICK + CLICK method is not intuitive, and I have been finding
it buggy (at least on Mac).
I have been hoping that performance, accuracy and efficiency would improve
with the Vertex Tool in 3.x but it has not
> It's not true to say that QGIS is an outlier:
I think it's quite fair to say that it is the outlier, and I gave a bunch
of example where click+drag is the norm and aI gave anumber of exmaples.
Click+drag is ubiquitous. Next time you go into a text field of the feature
attributes form to edit
> I would like to see a mode where the node that will be moved is
autoselected based on proximity to the mouse pointer.
That would be a UX prone to mistakes unless it had to be explicitly turned
on and very visible when on. :-)
On Mon, Apr 8, 2019 at 11:23 PM Jo wrote:
> I guess the rationale
Hi
> 2) select by polygon: behaves the same
For select by polygon, there is an additional option: right-clicking allows
you to select features intersecting with existing polygon shapes (so that
you do not need to capture the same geometry):
Hi,
@Marco I can second Cory that the selection tools' behaviour is
different between 2.18 (tested on Win) and 3.* (tested on Win and Ubuntu)
1) select by rectangle: behaves the same (click + drag)
2) select by polygon: behaves the same
3) select by freehand: behaves differently: 2.18 click +
Hi
On 09.04.19 02:53, Cory Albrecht wrote:
>
>
> Cory Albrecht mailto:m...@hanfastolfe.com>>
>
>
> 8:14 PM (37 minutes ago)
>
>
> to Régis
>
> Hello Régis,
>
> Sorry for not being clear - I mean when using the selection tool in
> freehand mode. I am definitely not
Hi Cory
From memory, there was a lot of discussion about making this change in the
vertex editor. It's not true to say that QGIS is an outlier: the rationale
behind the change - along with the reasons Jo mentions and increasing the
ability to be more accurate if you don't have to hold down the
I guess the rationale was making it easier on the tendons in the carpal
tunnel. Click, hold/move, click became click, move, click.
I would like to see a mode where the node that will be moved is
autoselected based on proximity to the mouse pointer. Then it would become
move, click, move, click.
Cory Albrecht
8:14 PM (37 minutes ago)
to Régis
Hello Régis,
Sorry for not being clear - I mean when using the selection tool in
freehand mode. I am definitely not talking about the identification tool,
assuming you're referring to the same thing that I am thinking of?
Ctrl+Shift+I, or the icon
Hi Cory,
I must say I didn't notice any difference on the selection tool behavior on
my side.
I don't think there was any explicit attempt to homogenize the selection
behavior with the node tool new ergonomy.
Just a check, in the maptool dropdown list for selection tool, are your
using the
I was wondering why the selection tool behaviour in 3.x was changed from
the implementation in 2.18?
In 2.18.x when you wanted to select features in a layer, you clicked the
primary mouse button, held it, and moves the mouse cursor over the items
you wanted to select - known as "click and drag".
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