Hi Richard
On Fri, Jan 27, 2012 at 1:21 PM, Richard Duivenvoorde
wrote:
>>
>> Btw. Richard has provided a patch in a pull request for that, it
>> might be possible to backport it to 1.7 and 1.8
>
>
> Martin's rework is in master now, I tried and I think in the new gui my
> patch is not neccesary
On Fri, Jan 27, 2012 at 5:59 PM, wrote:
> Hi Martin,
>
> I've made some tests playing with a few hundred styles, comparing QGIS 1.7.1
> and 1.9.0.
> Overall, I find your commit very good, thanks a lot!
> Still there are a few regressions IMHO. Discussion below.
Hi Mayeul
thanks for your feedba
Hi Martin,
I've made some tests playing with a few hundred styles, comparing QGIS 1.7.1
and 1.9.0.
Overall, I find your commit very good, thanks a lot!
Still there are a few regressions IMHO. Discussion below.
> Rules now form a hierarchical structure: any rule can contain
> further "child" rule
Hi Richard,
2012/1/27 Richard Duivenvoorde :
>
> Martin's rework is in master now, I tried and I think in the new gui my
> patch is not neccesary anymore there (untill further use) ...
>
> Will the rework also be in 1.8? I mean should I remove the pull request?
I think we can add this rework to 1
Another thing I find hard to play with in the current 1.7 versions
is the need to click again and again to change rule priority :
click the rule, then click the array (increase or decrease), then
reclick the rule (which location has changed), then reclick
"increase", etc. I think. This is why I
On Tue, Jan 24, 2012 at 2:51 PM, kimaidou wrote:
>
> - filtering of rules in GUI - by label / filter expression / scale
>
> not a priority for me, since the tree should improve user experience. And
> you would have to dynamically change the tree, which could lead to weird
> behaviours ? Such as sh
Hi Martin,
Just a quick answer to thank you warmly for these improvements. I am
working on OpenStreetMap data to print maps, and I think these changes will
help me a lot.
I have to compile master branch to test it, but will try to do it quickly,
and then I would be able to report.
About your last
Hi all
I have just merged improved rule-based renderer to master branch.
There are various changes in both backend and GUI:
* Rules now form a hierarchical structure: any rule can contain
further "child" rules. When rendering, child rules are applied only
when their parent rule matches. This allo