Re: [ql-users] Detecting GD2 Drivers

2003-02-03 Thread Dilwyn Jones
Likewise, have a look at Display2_cde now on my website, where I have implemented the GD2 detection function and a few other useful extensions. -- Dilwyn Jones - Original Message - From: <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, February 02, 2003 1:34 PM Subject: Re: [ql-us

[ql-users] Feedback and suggestions for new sprted

2003-02-03 Thread Jerome Grimbert
I'm planning to rewrite the sprite editor 'sprted' soon. So far, the main evolution would be support of the now numerous GD2 sprite modes. Is there anything else that would be also welcome ? Anything that you would like to change ? or remove ? I do not promise to follow all suggestions (especi

Re: [ql-users] Detecting GD2 Drivers

2003-02-03 Thread Geogwilt
In a message dated 01/02/03 02:36:18 GMT Standard Time, [EMAIL PROTECTED] writes: I know, you're not the only one who has sometimes problems with that :-) In some cases it's even plain wrong or at least misleading (QPtr especially). Therefore the best documentation is the source itself. I for exa

Re: [ql-users] Feedback and suggestions for new sprted

2003-02-03 Thread P Witte
Jerome Grimbert writes: > I'm planning to rewrite the sprite editor 'sprted' soon. > > So far, the main evolution would be support of the now numerous GD2 sprite modes. > > Is there anything else that would be also welcome ? > Anything that you would like to change ? or remove ? > > I do not prom

Re: [ql-users] Feedback and suggestions for new sprted

2003-02-03 Thread François Van Emelen
Jerome Grimbert wrote: I'm planning to rewrite the sprite editor 'sprted' soon. So far, the main evolution would be support of the now numerous GD2 sprite modes. Is there anything else that would be also welcome ? Anything that you would like to change ? or remove ? I do not promise to follow

Re: [ql-users] Feedback and suggestions for new sprted

2003-02-03 Thread Marcel Kilgus
François Van Emelen wrote: > Do you intend to add 'animated sprites'? (although the current version > of the window manager can't cope with such sprites, I 'm afraid). Where did you get that idea from? Marcel

Re: [ql-users] Feedback and suggestions for new sprted

2003-02-03 Thread Marcel Kilgus
Jerome Grimbert wrote: > Is there anything else that would be also welcome ? > Anything that you would like to change ? or remove ? OK, here you go: the colour picker should of course work in every mode. And I think there should be a pointer while drawing on the grid. The sprite in the upper tig

Re: [ql-users] Assembly question

2003-02-03 Thread Marcel Kilgus
[EMAIL PROTECTED] wrote: > Here is a case of "trade off". If the *big trouble* Just to show what I mean, a wrong evaluation of something like pt.spcln equ16*4+pt.spmax*2+pt.blmax*2 ; length of sprite cache would have unhealthy effects. > in using GWASS on SMSQ/E sources is solved more eas

Re: [ql-users] Feedback and suggestions for new sprted

2003-02-03 Thread RWAPSoftware
In a message dated 03/02/03 15:53:17 GMT Standard Time, [EMAIL PROTECTED] writes: François Van Emelen wrote: > Do you intend to add 'animated sprites'? (although the current version > of the window manager can't cope with such sprites, I 'm afraid). Where did you get that idea from? I guess w

Re: [ql-users] Feedback and suggestions for new sprted

2003-02-03 Thread Phoebus Dokos
On Mon, 3 Feb 2003 12:12:37 EST, <[EMAIL PROTECTED]> wrote: I guess what he means, is that it WMAN is not a true sprite handler - ie. although you can animate a sprite by switching between several images in a loop, there is no way of giving a sprite direction and speed, plus collision detecti

Re: [ql-users] Feedback and suggestions for new sprted

2003-02-03 Thread François Van Emelen
Marcel Kilgus wrote: François Van Emelen wrote: Do you intend to add 'animated sprites'? (although the current version of the window manager can't cope with such sprites, I 'm afraid). Where did you get that idea from? Marcel Hi Marcel, In my answer to Jérôme 'window manager' should be

Re: [ql-users] Display_cde GD2 update

2003-02-03 Thread Marcel Kilgus
Dilwyn Jones wrote: > These new functions, written with much appreciated advice from Marcel > Kilgus, Glad you didn't mind me "lecturing" ;-) Nice one regarding programming style: I have just spent several hours tracing through the SBasic compiler to find a bug that caused SBasic to crash. The p

Re: [ql-users] Feedback and suggestions for new sprted

2003-02-03 Thread Wolfgang Lenerz
On 3 Feb 2003 at 12:12, [EMAIL PROTECTED] wrote: > I guess what he means, is that it WMAN is not a true sprite handler - > ie. although you can animate a sprite by switching between several > images in a loop, there is no way of giving a sprite direction and > speed, plus collision detection - th

Re: [ql-users] Display_cde GD2 update

2003-02-03 Thread Wolfgang Lenerz
On 4 Feb 2003 at 0:05, Marcel Kilgus wrote: > Nice one regarding programming style: I have just spent several hours > tracing through the SBasic compiler to find a bug that caused SBasic > to crash. The program causing the crash used PROCedures with up to 358 > (sic! three hundred fifty eight!) p