Likewise, have a look at Display2_cde now on my website, where I have
implemented the GD2 detection function and a few other useful
extensions.
--
Dilwyn Jones
- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, February 02, 2003 1:34 PM
Subject: Re: [ql-us
I'm planning to rewrite the sprite editor 'sprted' soon.
So far, the main evolution would be support of the now numerous GD2 sprite modes.
Is there anything else that would be also welcome ?
Anything that you would like to change ? or remove ?
I do not promise to follow all suggestions (especi
In a message dated 01/02/03 02:36:18 GMT Standard Time, [EMAIL PROTECTED] writes:
I know, you're not the only one who has sometimes problems with that
:-) In some cases it's even plain wrong or at least misleading (QPtr
especially). Therefore the best documentation is the source itself. I
for exa
Jerome Grimbert writes:
> I'm planning to rewrite the sprite editor 'sprted' soon.
>
> So far, the main evolution would be support of the now numerous GD2 sprite
modes.
>
> Is there anything else that would be also welcome ?
> Anything that you would like to change ? or remove ?
>
> I do not prom
Jerome Grimbert wrote:
I'm planning to rewrite the sprite editor 'sprted' soon.
So far, the main evolution would be support of the now numerous GD2 sprite modes.
Is there anything else that would be also welcome ?
Anything that you would like to change ? or remove ?
I do not promise to follow
François Van Emelen wrote:
> Do you intend to add 'animated sprites'? (although the current version
> of the window manager can't cope with such sprites, I 'm afraid).
Where did you get that idea from?
Marcel
Jerome Grimbert wrote:
> Is there anything else that would be also welcome ?
> Anything that you would like to change ? or remove ?
OK, here you go: the colour picker should of course work in every
mode. And I think there should be a pointer while drawing on the grid.
The sprite in the upper tig
[EMAIL PROTECTED] wrote:
> Here is a case of "trade off". If the *big trouble*
Just to show what I mean, a wrong evaluation of something like
pt.spcln equ16*4+pt.spmax*2+pt.blmax*2 ; length of sprite cache
would have unhealthy effects.
> in using GWASS on SMSQ/E sources is solved more eas
In a message dated 03/02/03 15:53:17 GMT Standard Time, [EMAIL PROTECTED] writes:
François Van Emelen wrote:
> Do you intend to add 'animated sprites'? (although the current version
> of the window manager can't cope with such sprites, I 'm afraid).
Where did you get that idea from?
I guess w
On Mon, 3 Feb 2003 12:12:37 EST, <[EMAIL PROTECTED]> wrote:
I guess what he means, is that it WMAN is not a true sprite handler - ie.
although you can animate a sprite by switching between several images in
a loop, there is no way of giving a sprite direction and speed, plus
collision detecti
Marcel Kilgus wrote:
François Van Emelen wrote:
Do you intend to add 'animated sprites'? (although the current version
of the window manager can't cope with such sprites, I 'm afraid).
Where did you get that idea from?
Marcel
Hi Marcel,
In my answer to Jérôme 'window manager' should be
Dilwyn Jones wrote:
> These new functions, written with much appreciated advice from Marcel
> Kilgus,
Glad you didn't mind me "lecturing" ;-)
Nice one regarding programming style: I have just spent several hours
tracing through the SBasic compiler to find a bug that caused SBasic
to crash. The p
On 3 Feb 2003 at 12:12, [EMAIL PROTECTED] wrote:
> I guess what he means, is that it WMAN is not a true sprite handler -
> ie. although you can animate a sprite by switching between several
> images in a loop, there is no way of giving a sprite direction and
> speed, plus collision detection - th
On 4 Feb 2003 at 0:05, Marcel Kilgus wrote:
> Nice one regarding programming style: I have just spent several hours
> tracing through the SBasic compiler to find a bug that caused SBasic
> to crash. The program causing the crash used PROCedures with up to 358
> (sic! three hundred fifty eight!) p
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