Thanks Greg, I'll take a look on that package as well.
I'm still unsure whether to calculate these splines at each function run,
or to store the coordinates of each spline (curve) and read them when
needed. There are performance issues to take into account, but from my
current tests it seems that c
You may also be interested in the xspline function (graphics package,
so you don't need to install or load anything extra) since you mention
general splines. These splines can be made similar to Bezier curves
(but not exactly the same). The function returns a set of coordinates
(when draw=FALSE)
I just found the package "bezier".
Trying to find the needle, I missed the haystack...
On Wed, Jan 6, 2016 at 9:56 AM, Adrian Dușa wrote:
> Dear All,
>
> I am interested into transforming Bezier curves (or general splines) to a
> series of line segments.
> For simplicity, the Bezier curves are e
Dear All,
I am interested into transforming Bezier curves (or general splines) to a
series of line segments.
For simplicity, the Bezier curves are either cubic (arches, no inflection
points) or they have at most one inflection point.
The entry parameters are exactly four points (with x and y coor
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