Thanks for both the replies.
>> I think you can come closest to what you want within rgl by using
>> sprites rather than rendering transparent spheres. See
>> examples(sprites3d).
Sprites helps a lot indeed. With enough transparency I am close to what I want.
> If you only have 2 things with sim
> Date: Mon, 22 Nov 2010 13:55:13 -0500
> From: murdoch.dun...@gmail.com
> To: jo.li...@gmail.com
> CC: r-h...@stat.math.ethz.ch
> Subject: Re: [R] Plotting a cloud/fog of variable density in rgl
>
> On 22/11/2010 12:51 PM, JiHO w
On 22/11/2010 12:51 PM, JiHO wrote:
Hi everyone,
I want to plot a 3D interpolation of the concentration of aquatic
organisms. My goal would be to have the result represented as clouds
with a density proportional to the abundance of organisms, so that I
could fly (well, swim actually ;) ) through
Hi everyone,
I want to plot a 3D interpolation of the concentration of aquatic
organisms. My goal would be to have the result represented as clouds
with a density proportional to the abundance of organisms, so that I
could fly (well, swim actually ;) ) through the scene and see the
patches here an
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