Re: [R] Plotting a cloud/fog of variable density in rgl

2010-11-28 Thread JiHO
Thanks for both the replies. >> I think you can come closest to what you want within rgl by using >> sprites rather than rendering transparent spheres. See >> examples(sprites3d). Sprites helps a lot indeed. With enough transparency I am close to what I want. > If you only have 2 things with sim

Re: [R] Plotting a cloud/fog of variable density in rgl

2010-11-22 Thread Mike Marchywka
> Date: Mon, 22 Nov 2010 13:55:13 -0500 > From: murdoch.dun...@gmail.com > To: jo.li...@gmail.com > CC: r-h...@stat.math.ethz.ch > Subject: Re: [R] Plotting a cloud/fog of variable density in rgl > > On 22/11/2010 12:51 PM, JiHO w

Re: [R] Plotting a cloud/fog of variable density in rgl

2010-11-22 Thread Duncan Murdoch
On 22/11/2010 12:51 PM, JiHO wrote: Hi everyone, I want to plot a 3D interpolation of the concentration of aquatic organisms. My goal would be to have the result represented as clouds with a density proportional to the abundance of organisms, so that I could fly (well, swim actually ;) ) through

[R] Plotting a cloud/fog of variable density in rgl

2010-11-22 Thread JiHO
Hi everyone, I want to plot a 3D interpolation of the concentration of aquatic organisms. My goal would be to have the result represented as clouds with a density proportional to the abundance of organisms, so that I could fly (well, swim actually ;) ) through the scene and see the patches here an