Re: [R] RGL 'front' upwards default in rendering image

2006-10-03 Thread Joe Byers
thanks for the reply. I wish I could create a self contained example of the problem, but I can't. My task is displaying the surface generated from a simulation of Forward prices for a selected trajectory. The x axis is time from 9/25/06 to 3/31/2007 or 133X1 vector of integers. The z axis is

Re: [R] RGL 'front' upwards default in rendering image

2006-10-03 Thread Duncan Murdoch
On 10/3/2006 11:31 AM, Joe Byers wrote: thanks for the reply. I wish I could create a self contained example of the problem, but I can't. My task is displaying the surface generated from a simulation of Forward prices for a selected trajectory. The x axis is time from 9/25/06 to

Re: [R] RGL 'front' upwards default in rendering image

2006-10-03 Thread Joe Byers
Thanx for the help. Other comments are posted inline below. Joe Duncan Murdoch wrote: On 10/3/2006 11:31 AM, Joe Byers wrote: thanks for the reply. I wish I could create a self contained example of the problem, but I can't. My task is displaying the surface generated from a simulation

Re: [R] RGL 'front' upwards default in rendering image

2006-10-03 Thread Duncan Murdoch
On 10/3/2006 2:27 PM, Joe Byers wrote: Thanx for the help. Other comments are posted inline below. Joe Duncan Murdoch wrote: On 10/3/2006 11:31 AM, Joe Byers wrote: thanks for the reply. I wish I could create a self contained example of the problem, but I can't. My task is

[R] RGL 'front' upwards default in rendering image

2006-10-02 Thread Joe Byers
The documentation for surface3d and rgl.surface in the package RGL states 'surface3d' always draws the surface with the `front' upwards (i.e. towards higher 'z' values). This can be used to render the top and bottom differently; see 'rgl.material' and the example below. Is

Re: [R] RGL 'front' upwards default in rendering image

2006-10-02 Thread Duncan Murdoch
Joe Byers wrote: The documentation for surface3d and rgl.surface in the package RGL states 'surface3d' always draws the surface with the `front' upwards (i.e. towards higher 'z' values). This can be used to render the top and bottom differently; see 'rgl.material' and the example