On Thu, Apr 7, 2016 at 10:58 AM, Jay McCarthy
wrote:
> I also just recently discovered an optimization I can make in mode-lambda
> but haven't had time to implement it. If it's not adequate, I can make
> sometime to do it.
>
BTW, I just implemented this optimization. mode-lambda now uses 6 times
> On Apr 8, 2016, at 3:20 AM, Jay McCarthy wrote:
>
> On Fri, Apr 8, 2016 at 1:30 AM, John Clements
> wrote:
> Down side: the documentation for ‘lux’ is giving me fits. The names all seem
> chosen as an elaborate pun on those used by 2htdp/uniiverse, and there are no
> examples.
>
> There i
On Fri, Apr 8, 2016 at 1:30 AM, John Clements
wrote:
> Down side: the documentation for ‘lux’ is giving me fits. The names all
> seem chosen as an elaborate pun on those used by 2htdp/uniiverse, and there
> are no examples.
>
There is an entire directory called `examples` and the aforementioned
> On Apr 7, 2016, at 7:58 AM, Jay McCarthy wrote:
>
> mode-lambda is intended for this kind of work load. Try taking the demo,
> going to the "rand" workload (line 140) and change in the in-range for W to
> something like (* 10 W) (which would be 2.5k) and evaluating the performance.
> I also
mode-lambda is intended for this kind of work load. Try taking the demo,
going to the "rand" workload (line 140) and change in the in-range for W to
something like (* 10 W) (which would be 2.5k) and evaluating the
performance. I also just recently discovered an optimization I can make in
mode-lambd
I’m trying to create a simple fixed animation with about 2k polygons moving on
a simple background. Not surprisingly, things start to slow down pretty badly
once I’m animating 2k polygons at a time, even when every one of these polygons
is (freeze (rectangle 5 5 ‘solid ‘blue)). My question is th
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