Hello. I have a project where I am needing to represent vectors (in the 
mathematical sense), points, and colors. Both the vectors and points will 
be 3D. I'm having trouble knowing what's an idiomatic way to represent and 
interact with data types that are similar but different.

In general, I could simply all represent them with a list or vector (in the 
Racket sense). So I could have:

(define (vector i j k) #(i j k))
(define (point x y z) #(x y z))

Then I could readily use the existing vector functions, such as vector-map 
without having to define my own. But I don't super like this because I have 
to define my own accessor functions like vector-i and point-y and also 
don't get predicates like vector? for free.

Another way is that I could use structs, but then I'm stuck implementing 
things myself and across the structs. To avoid the latter point, I could 
use pattern matching. So something like:

(struct vector (i j k))
(struct point (x y z))

(define (tuple-map proc tuple)
  (match tuple
    [(struct vector (i j k)) (vector (proc (vector-i tuple))
                                     (proc (vector-j tuple))
                                     (proc (vector-k tuple)))]
    [(struct point (x y z)) (point (proc (point-x tuple))
                                   (proc (point-y tuple))
                                   (proc (point-z tuple)))]
    [(struct color (r g b)) (color (proc (color-r tuple))
                                   (proc (color-g tuple))
                                   (proc (color-b tuple)))]))

But of course, this map doesn't take multiple tuples. And this feels 
awkward, because I'll need to implement other things, like fold. Map and 
fold would be used in defining new operators on vectors and points, like 
addition, normalization (for vectors only), etc.

The ideal thing would be that I could define a struct for these types, that 
had the accessor functions like vector-i and predicates likes vector? but 
was actually represented by a vector (in the Racket sense) underneath the 
hood. Does something like this exist in Racket (not classes please).

In F#, I did this same thing using F#'s records for the vector, point, and 
color data types, and they inherited an ITuple interface (F#'s immutable, 
functional data types can implement interfaces). Can Racket's stucts 
inherit from interfaces? Is there something I can do with generics?

Thanks for any help on this design.

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