Re: [racket-users] pict3d trouble

2016-02-19 Thread Stephen De Gabrielle
awesome thanks. On Fri, Feb 19, 2016 at 3:05 AM Matthew Flatt wrote: > Thanks for the info! > > The problem was not specific to 10.11 (obviously) and not related to GL > bitmaps. It was in the way Pict3D creates and hides a frame to get a > screen-compatible GL context. Between v6.3 and v6.4, I

Re: [racket-users] pict3d trouble

2016-02-18 Thread Matthew Flatt
Thanks for the info! The problem was not specific to 10.11 (obviously) and not related to GL bitmaps. It was in the way Pict3D creates and hides a frame to get a screen-compatible GL context. Between v6.3 and v6.4, I changed the way `racket/gui` hides a frame on OS X, and the new way destroys the

Re: [racket-users] pict3d trouble

2016-02-18 Thread Stephen De Gabrielle
I'm running 10.10 Yosemite. (should I do a bug report to capture machine details?) macosx "Darwin Miriams-MacBook-Pro.local 14.5.0 Darwin Kernel Version 14.5.0: Tue Sep 1 21:23:09 PDT 2015; root:xnu-2782.50.1~1/RELEASE_X86_64 x86_64" (x86_64-macosx/3m) (get-display-depth) = 32 thanks, S. On

Re: [racket-users] pict3d trouble

2016-02-18 Thread Matthew Flatt
I see the same problem on my machine with v6.4 and 6.4.0.8, and not with v6.3. Using `pict3d/universe` works for me in all versions, but the Pict3D snip that's shown in DrRacket doesn't. So, I think the problem must be due to a change since v6.3 in `racket/gui` related to GL bitmaps. I'll investig